Difference between revisions of "Urban Chaos UCM"

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(Format Specifications)
(Format Specifications)
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'''Old mission (Version 5 or lower)'''
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<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;">
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<pre>
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BOOL Used
 +
260 bytes - BriefName
 +
260 bytes - LightMapName
 +
260 bytes - MapName
 +
260 bytes - MissionName
 +
260 bytes - SewerMapName
 +
UWORD MapIndex
 +
UWORD FreeEPoints
 +
UWORD UsedEPoints
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UWORD padding
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MAX_EVENTPOINTS *
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{
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  EventPoint
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}
  
 
=== MultiEx BMS Script ===  
 
=== MultiEx BMS Script ===  

Revision as of 22:51, 18 October 2020

UCM


Format Specifications

New mission (version 9 and 10)

// Urban Chaos 
// UCM file format (Game Mission Files)



UINT32 Version
UINT32 Flags
260 bytes - BriefName // can be empty
260 bytes - LightMapName  // "Data\Lighting\gpost3.lgt"
260 bytes - MapName  // "Data\gpost3.iam"
260 bytes - MissionName  // "wstores11"
260 bytes - CitSezMapName  // "text\wstores111.txt"
UWORD MapIndex
UWORD FreeEPoints
UWORD UsedEPoints
UBYTE CrimeRate
UBYTE CivsRate
MAX_EVENTPOINTS *
{
  EventPoint
}
UBYTE SkillLevels[254] // up to 254 AI types supported
UBYTE BoredomRate
UBYTE CarsRate
UBYTE MusicWorld



Old missionB (Version 6, 7 and 8)

BOOL Used
260 bytes - BriefName
260 bytes - LightMapName
260 bytes - MapName
260 bytes - MissionName
260 bytes - CitSezMapName
UWORD MapIndex
UWORD FreeEPoints
UWORD UsedEPoints
UBYTE CrimeRate
UBYTE CivsRate
MAX_EVENTPOINTS	*
{
   EventPoint
}
UBYTE SkillLevels[255]

Old mission (Version 5 or lower)

BOOL Used
260 bytes - BriefName
260 bytes - LightMapName
260 bytes - MapName
260 bytes - MissionName
260 bytes - SewerMapName
UWORD MapIndex
UWORD FreeEPoints
UWORD UsedEPoints
UWORD padding
MAX_EVENTPOINTS	*
{
   EventPoint
}

MultiEx BMS Script

Not written yet.

Notes and Comments

  • Files with this file format can be found inside "\Urban Chaos\levels\" folder.
  • These files store level data and text from game.

Compatible Programs