Difference between revisions of "Slayer Engine BNM"

From XentaxWiki
Jump to: navigation, search
(Created page with "{{GRAFPageHeader}} == BNM == * ''' Format Type ''': Animation <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> === Format Spec...")
 
(Notes and Comments)
 
Line 26: Line 26:
  
 
* File format is used by '''Slayer Engine''' developed by [https://en.wikipedia.org/wiki/The_Collective_(company) The Collective] (now Double Helix Games) company.
 
* File format is used by '''Slayer Engine''' developed by [https://en.wikipedia.org/wiki/The_Collective_(company) The Collective] (now Double Helix Games) company.
 +
* BNM files are used to store animation data.
  
 
=== Games ===  
 
=== Games ===  

Latest revision as of 15:51, 16 February 2021

Back to index | Edit this page

BNM


Format Specifications

// TODO


MultiEx BMS Script

Not written yet.

QuickBMS Script

Not written yet.

Notes and Comments

  • File format is used by Slayer Engine developed by The Collective (now Double Helix Games) company.
  • BNM files are used to store animation data.

Games

List of games using the same file format:

  • Marc Ecko's Getting Up: Contents Under Pressure

Compatible Programs

None.

See Also