Difference between revisions of "Lego Racers JAM"

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(Compatible Programs)
(See Also)
 
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* [https://rockraidersunited.com/topic/2470-legojam-file-extractor/ LEGO Racers JAM extractor] (+ [https://github.com/JrMasterModelBuilder/JAM-Extractor source code])
 
* [https://rockraidersunited.com/topic/2470-legojam-file-extractor/ LEGO Racers JAM extractor] (+ [https://github.com/JrMasterModelBuilder/JAM-Extractor source code])
 
* [http://will.kirk.by/uploads/rru/JAMExtract.zip JAMExtract]
 
* [http://will.kirk.by/uploads/rru/JAMExtract.zip JAMExtract]
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 +
=== See Also ===
 +
 +
* [https://rockraidersunited.com/forum/136-modding-tools/ Lego Racers Modding Tools]
 +
* [https://rockraidersunited.com/topic/4630-tutorial-setting-upinstalling-a-lego-racers-mod/ Lego Racers Modding Tutorial]
 +
* [https://rockraidersunited.com/topic/8129-modding-the-language/ Lego Racers Translation]
 
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[[Category:Complete Complete|Lego Racers JAM]]
 
[[Category:Complete Complete|Lego Racers JAM]]
 
[[Category:Platform PS1|Lego Racers JAM]]
 
[[Category:Platform PS1|Lego Racers JAM]]
 +
[[Category:Platform PC|Lego Racers JAM]]
 
[[Category:CE None|Lego Racers JAM]]
 
[[Category:CE None|Lego Racers JAM]]
 
[[Category:Format_Archive | Type: Archive]]
 
[[Category:Format_Archive | Type: Archive]]
 
[[Category:Extension_jam | Extension: jam]]
 
[[Category:Extension_jam | Extension: jam]]
 
[[Category:File Format]]
 
[[Category:File Format]]

Latest revision as of 00:24, 19 September 2021

Choose archive extension:

JAM

  • Format Type : Archive
  • Endian Order : Little Endian
  • Signature : LJAM


Format Specifications

char {4}     - Signature (LJAM)

// Directories
uint32 {4}   - Number Of Files (0 means that there are no files, only nested directoies)

if (numFiles > 0) {

// for each file
char {12}    - Filename (null)
uint32 {4}   - Offset
uint32 {4}   - Size
}


else if (numFiles == 0){

uint32 {4}   - Number Of SubDirectories


// for each subdirectory
char {12}    - Subdirectory name
uint32 {4}   - Offset to subdirectory
// go to subdirOffset and start again from "// Directories"
}


byte {X}     - File Data

MultiEx BMS Script

Not written yet.

QuickBMS Script

Compatible Programs

See Also