Difference between revisions of "Dink Smallwood C D"

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(C, D)
(Format Specifications (*.D files))
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<pre>
 
<pre>
 
x bytes (char) - compressed script data
 
x bytes (char) - compressed script data
 +
</pre>
 +
</div>
 +
 +
 +
=== Example ===
 +
 +
Below is example of the content from decompressed '''water.d''' file from Dink Smallwood HD:
 +
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;">
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<pre>
 +
void hit( void)
 +
{
 +
Say("Yum, water!", 1);
 +
}
 
</pre>
 
</pre>
 
</div>
 
</div>

Revision as of 11:30, 27 May 2021

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C, D

  • Format Type : Text / Script

Format Specifications (*.C files)

x bytes (char) - uncompressed script data

Format Specifications (*.D files)

x bytes (char) - compressed script data


Example

Below is example of the content from decompressed water.d file from Dink Smallwood HD:

void hit( void)
{
 Say("Yum, water!", 1);
}

MultiEx BMS Script

Not written yet.

Notes and Comments

  • Files with this format contain scripts written in DinkC language. They should have ".c" extension after decompressing to be recognized by game engine.
  • Files with ".c" extension are normal text files, while files with ".d" extension are compressed.
  • Files with ".d" extension are compressed with custom algorithm. Decompression function can be found here.

Games

List of games using this file format:

  • Dink Smallwood
  • Dik Smallwood HD

Compatible Programs