Difference between revisions of "Dink Smallwood C D"

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(Format Specifications)
(Compatible Programs)
 
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* ''' Format Type ''':    Text / Script <br>  
 
* ''' Format Type ''':    Text / Script <br>  
  
 +
=== Format Specifications (*.C files) ===
 +
 +
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;">
 +
<pre>
 +
x bytes (char) - uncompressed script data
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</pre>
 +
</div>
  
 
=== Format Specifications (*.D files) ===  
 
=== Format Specifications (*.D files) ===  
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</div>
 
</div>
  
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=== Example ===
  
=== Format Specifications (*.C files) ===
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Below is example of the content from decompressed '''water.d''' file from Dink Smallwood HD:
 
 
 
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;">
 
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;">
 
<pre>
 
<pre>
x bytes (char) - uncompressed script
+
void hit( void)
 +
{
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Say("Yum, water!", 1);
 +
}
 
</pre>
 
</pre>
 
</div>
 
</div>
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* Files with this format contain scripts written in [https://dink.fandom.com/wiki/DinkC DinkC] language. They should have ".c" extension after decompressing to be recognized by game engine.
 
* Files with this format contain scripts written in [https://dink.fandom.com/wiki/DinkC DinkC] language. They should have ".c" extension after decompressing to be recognized by game engine.
 
* Files with ".c" extension are normal text files, while files with ".d" extension are compressed.
 
* Files with ".c" extension are normal text files, while files with ".d" extension are compressed.
* Files with ".d" extension are compressed with custom algorithm. Decompression function can be found [https://github.com/svn2github/DinkSmallwoodHD/blob/master/source/dink/misc_util.cpp here].
+
* Dink's .d files are compressed using the '''Binary Pair Encoding''' algorithm, using one single block. Decompression function can be found [https://github.com/svn2github/DinkSmallwoodHD/blob/master/source/dink/misc_util.cpp here].
  
 
=== Games ===  
 
=== Games ===  
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* [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Dink%20Smallwood%20HD/dink_smallwood_hd_text_tool.cpp dink_smallwood_hd_text_tool.cpp]
 
* [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Dink%20Smallwood%20HD/dink_smallwood_hd_text_tool.cpp dink_smallwood_hd_text_tool.cpp]
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* [http://ftp.gnu.org/gnu/freedink/freedink-109.6.tar.gz freedink] (contrib\d2c.c)
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* [http://www.dinknetwork.com/file/windinkedit_plus_2/ WinDinkedit Plus 2] (can both compress and decompress scripts)
 
<br/><br>
 
<br/><br>
  

Latest revision as of 20:18, 1 June 2021

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C, D

  • Format Type : Text / Script

Format Specifications (*.C files)

x bytes (char) - uncompressed script data

Format Specifications (*.D files)

x bytes (char) - compressed script data

Example

Below is example of the content from decompressed water.d file from Dink Smallwood HD:

void hit( void)
{
 Say("Yum, water!", 1);
}

MultiEx BMS Script

Not written yet.

Notes and Comments

  • Files with this format contain scripts written in DinkC language. They should have ".c" extension after decompressing to be recognized by game engine.
  • Files with ".c" extension are normal text files, while files with ".d" extension are compressed.
  • Dink's .d files are compressed using the Binary Pair Encoding algorithm, using one single block. Decompression function can be found here.

Games

List of games using this file format:

  • Dink Smallwood
  • Dik Smallwood HD

Compatible Programs