Difference between revisions of "Dink Smallwood C D"

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(Format Specifications (*.D files))
(Notes and Comments)
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* Files with ".c" extension are normal text files, while files with ".d" extension are compressed.
 
* Files with ".c" extension are normal text files, while files with ".d" extension are compressed.
 
* Files with ".d" extension are compressed with custom algorithm. Decompression function can be found [https://github.com/svn2github/DinkSmallwoodHD/blob/master/source/dink/misc_util.cpp here].
 
* Files with ".d" extension are compressed with custom algorithm. Decompression function can be found [https://github.com/svn2github/DinkSmallwoodHD/blob/master/source/dink/misc_util.cpp here].
 +
* Dink's .d files are compressed using the '''Binary Pair Encoding''' algorithm, using one single block.
  
 
=== Games ===  
 
=== Games ===  

Revision as of 17:32, 30 May 2021

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C, D

  • Format Type : Text / Script

Format Specifications (*.C files)

x bytes (char) - uncompressed script data

Format Specifications (*.D files)

x bytes (char) - compressed script data

Example

Below is example of the content from decompressed water.d file from Dink Smallwood HD:

void hit( void)
{
 Say("Yum, water!", 1);
}

MultiEx BMS Script

Not written yet.

Notes and Comments

  • Files with this format contain scripts written in DinkC language. They should have ".c" extension after decompressing to be recognized by game engine.
  • Files with ".c" extension are normal text files, while files with ".d" extension are compressed.
  • Files with ".d" extension are compressed with custom algorithm. Decompression function can be found here.
  • Dink's .d files are compressed using the Binary Pair Encoding algorithm, using one single block.

Games

List of games using this file format:

  • Dink Smallwood
  • Dik Smallwood HD

Compatible Programs