Valkyria Chronicles 2 BF1

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BF1


Format Specifications

// Valkyria Chronicles 2
// BF1 font file format

//header
4 bytes (char) - chunk name // "SFNT"
4 bytes (uint32) - size of the file - 128
4 bytes (uint32) - size of the SFNT chunk
20 bytes - unknown
4 bytes (uint32) - number of chunks
4 bytes (uint32) - offset of the start of the offset array
4 bytes (uint32) - offset of the end of the offset array

//offset array
num_of_chunks *
{
  4 bytes (uint32) - chunk offset
}
32 bytes - padding

//data
num_of_chunks *
{
   x bytes - chunk data  // MFNT, MFGT and HFPR chunks.
}


//end of file chunk
4 bytes (char) - chunk name // "EOFC"
4 bytes - nulls
4 bytes (uint32) - size of the chunk
4 bytes - unknown
16 bytes - padding

MultiEx BMS Script

Not written yet.

QuickBMS Script

Notes and Comments

  • After SFNT chunk, there are other chunks like MFNT, MFGT, HFPR and EOFC.
  • Chunks can be described as follows:
SFNT - header chunk
MFNT - image data (r1_unom)
MFGT - ?
HFPR - ?
EOFC - end of file chunk

Compatible Programs

None.

Gallery