RE Engine PAK

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PAK


Format Specifications

// RE Engine games
// PAK file format

// little endian

// header
4 bytes (char) - magic // "KPKA"
4 bytes (uint32) - version  // e.g. "2"
4 bytes (uint32) - number of files
4 bytes (uint32) - nulls


num_of_files *
{
   4 bytes (uint32) - file offset
   4 bytes (uint32) - nulls
   4 bytes (uint32) - file size
   4 bytes (uint32) - nulls
   4 bytes (uint32) - hash 1
   4 bytes (uint32) - hash 2
}

num_of_files *
{
   x bytes - file data
}

MultiEx BMS Script

Not written yet.

Notes and Comments

  • Version 4 of this format can have some differences in the specification
    and it can also use ZLIB compression.
  • This format may occur in other Capcom games based on RE Engine.

Games

List of games using this file format:

  • Devil May Cry 5
  • Monster Hunter Rise
  • Resident Evil 2
  • Resident Evil 3
  • Resident Evil 7
  • Resident Evil 8 (needs confirmation!)
  • Resistance

Compatible Programs