List of file formats from ReWiki
ReWiki website is no longer available on the internet.
Here is the link to the backup version on the web archive https://web.archive.org/web/20180114112340/http://rewiki.regengedanken.de/wiki/List_of_file_formats
And here is the list of formats covered on the REWiki in the last web archive snapshot:
.ADT (Resident Evil 2) .ALF (Realms of Arkania: Shadows over Riva) .AMP (Dark Legions) .APT (Dungeon Keeper) .ARD (Resident Evil 3) .BLV (Might and Magic 6) .BSP (Quake) .BSS (Resident Evil) .CC (Might and Magic 3-5) .CLM (Dungeon Keeper) .CMP (Wipeout) .COL (Dark Legions) .DAT (Dark Legions) .DAT (Desert Strike, Jungle Strike) .DAT (Dungeon Keeper) .DAT (Resident Evil 3) .DAT (System Shock) .DAT (Telekommando2) .DAT (Marble Drop, 3D Pinball) .DAX (Curse of the Azure Bonds) .DIR (Commandos) .DLT (Stargunner) .DOC (Dungeon Keeper) .EFF (Dungeon Keeper) .EMD (Resident Evil 2) .FLG (Dungeon Keeper) .GLB (DemonStar, Raptor) .HMP (Various DOS games) .IDX (Discworld 1, Discworld 2, Discworld Noir) .INF (Dungeon Keeper) .LBX (Master of Orion, Master of Magic, Master of Orion 2) .LGT (Dungeon Keeper) .LOD (Might and Magic 6) .MAP (Dark Legions) .MD2 (Quake II) .MD3 (Quake III Arena) .MDL (Half-Life) .MDL (Quake) .MUS (Discworld 2) .MUS (Discworld Noir) .MUS (The Dark Eye) OBJPROP.DAT (System Shock master object properties) .ORI (Dungeon Keeper) .OWN (Dungeon Keeper) .PAK (Resident Evil) .PLD (Resident Evil 2) .PLW (Resident Evil 2) .PRG (The Adventures of Robin Hood) .PRM (Wipeout) .RBH (Discworld Noir) .RDT (Resident Evil) .RDT (Resident Evil 2) .RES (Eye of the Beholder 3) .RES (System Shock, Ultima Underworld, Strike Force Centauri) .SCN (Discworld 1, Discworld 2, Discworld Noir) .SLB (Dungeon Keeper) .SMP (Discworld 1, Discworld 2, Discworld Noir) .SPR (Curse of Enchantia) TEXTPROP.DAT (System Shock master texture properties) .TGA (Might and Magic 6) .TIM (Various PC and Playstation games) .TMD (Various PC and Playstation games) .TMN (Dungeon Keeper) .TNG (Dungeon Keeper) .TRF (Wipeout) .TRS (Wipeout) .TRV (Wipeout) .TXT (Discworld 1, Discworld 2, Discworld Noir) .TXT (Dungeon Keeper) .VSN (Dungeon Keeper) .WAD (Commandos) .WIB (Dungeon Keeper)
Below is also the list of some additional resources from this link https://web.archive.org/web/20180113005114/http://rewiki.regengedanken.de/wiki/List_of_games
* Alien Legacy .FLI .DVF .VOC .XMI .DAT .YSU .SCN .DAT * Battle Isle 2 .LIB .TCT * The City of the Lost Children .ANI .DEM .CPA : palette file .CRP : pictures .ENV .FRM .PLV .SKL .SNW .TMM .TXE : English Text File .TXF : French Text File .TXG : German Text File .TXI : Italian Text File .TXS : Spanish Text File .ZBF * Commandos .DIR (Commandos) - Main game data file .WAD - Sprite pack file * Curse of Enchantia .PAL - palette file used for one or more .DAT files .DAT - compressed bitmaps .SPR - sprite file .MAP .BRD - "Brad" file .SFX - soundblaster sound .RS# - RS1 through RS5 - roland sound * The Dark Eye .AIF - Standard AIFF audio. .DIA - Director 4.0 Audio. Standard AIFF audio format. .DIR - Unprotected Director 4.0 Movie files. .DKY - Saved-game files. .MOV - QuickTime Cinepack movie files of differing resolutions and FPSs, with CBR, 22.3 kHz, 8-bit, mono unsigned little-endian PCM audio. .MUS - Standard AIFF audio. * Dark Legions .AMP - Combat-level maps .COL - Palettes .FLC - FLIC animations .GIF - Many non-animated graphics are stored as 320x200 .GIF images. .MAP - Strategic-level maps (stored in MAPS subfolder) .RAW - Sound effects: Unsigned 8-bit PCM, Mono, Little Endian, 11025 Hz .BDM - Companion index to .BDT files .BNK - Adlib Instrument Bank (Although there is some weirdness: they match, at least at a glance, the format spec, but the version number encoded in the files is 0.0 and programs that are supposed to work with .BNKs don't want to read them.) .BDT - Graphics data (UI related) .DAC - Graphics data .DAT - Graphics data .DMC - Companion index to .DAC files .DMP - Companion index to .DAT files .HMP - Music in HMP format .ARM .GAM .QGM .SGM * Realms of Arkania: Blade of Destiny .ADV Miles Sound System: Digital (Sampled) Sound Driver .CHR Player-Character (same as .NPC) .DAT Various (2 different container formats, the city 2.5d level layout, etc) .DDT Unknown .DNG Dungeon 2.5d level layout .DTX Ingame (dungeon) text (same as .LXT) .GAM Savegame .NPC Non-Player-Character (same as .CHR) .NVF Unknown .LST Unknown .LTX Ingame text (same as .DTX) .TAB Unknown .TLK Ingame dialog .VOC Creative Labs Vocal file .XMI Miles Sound System: Extended MIDI file .AD Miles Sound System: Global Timbre Library * Realms of Arkania: Shadows over Riva .3DM Unknown (3d map?) .AAF Unknown .ACE Unknown (not .ACE archives) .AIF Unknown .ALF Archive File .ANN Unknown .APA Unknown .ASF Unknown .BOB Unknown .DAT Unknown (various?) .DSC Unknown .DUM Dummy file (created by patch programms) .GAM Savegame .HMI Unknown .HTT documentation file, similar to .HTML .LST Unknown .LXT Ingame text file (a 26 byte-header followed by strings, see above) .MOF Unknown .MOV Unknown .MSK Unknown .NEI Unknown .NPC Non-Player-Characters .NVF Unknown .OFF Unknown .PAL Unknown (palette?) .PCX ZSoft's PC Paintbrush file .PIX Unknown (texture?) .PPD Unknown .RAW PCM signed raw audio .SMK RAD Smacker video file .TAB Unknown .XDF Ingame Dialog, header, binary dialog structure?, strings (see above) * Dungeon Keeper .APT, .CLM, .DAT, .DOC, .EFF, .FLG, .INF, .LGT, .OLD, .ORI, .OWN, .SLB, .TMN, .TNG, .TXT, .VSN, .WIB * Dungeon Hack .RES .TBL * Escape from Colditz .BIN .SPR .BODGE .MUS * ESPN Extreme Games .CLN contain the level himself (objects positions on the road + road curve ?) .BIT contains all textures used in the level. they are encoded in 8 bit (256 colors) uncompressed format. .FLT contains several palettes used for displaying 256 colors sprites of a level. every file is 16K. .BIN contain sprites (statistics for points and collected cash) that are shown at the end of a level. * Eye of the Beholder 3 .RES .GFF .DRV * Gitaroo Man .TXT .CHC (song chart) .SSQ (stage definition file) .WEB (control web file) .IMC (audio library) .IMX (texture/graphic) .XG (3D model) .XGM (texture/model resource archive) .PSS (Playstation Stream video) * Grandia II .FNT - two (presumably) font files which reside in the game's root-directory .AFS - generic container format for all kinds of data (textures, models, scripts,...) .PVR - textures in PowerVR's native format (PowerVR is the 3D accelerator used in the Dreamcast) .SEB - unknown .KSS - seems to be script related. My PC version has some KSS files in the map/ subdirectory, which probably override those in the respective .AFS containers. These .KSS files are also unpacked, while the files in .AFS containers seem to be packed. More on that in the section on *.AFS containers. .VMS and .ADX - standard Windows WAV files, probably converted from a Dreamcast-specific format. .BIN - the only file with this extension is window/ending.bin, which is probably only a leftover from a Dreamcast system file (it looks like an executable file) * Hellbender .TDF .TUN .RAW .ACT .FOG .LTE .MAP .MIX .ANI .TEX .LVL .DEF .NAV .CLR .QKE .PUP .RAx .CLx .LTE .GLT .CRS .TTY * Heroes of Might and Magic .AGG Container file, contains a lot of files from the following types: .82M: Sound effect files .ATK: Attack animation .BIN: TBA .BMP, .BKG: Bitmaps .FNT: Font information .ICN: Sprite archives .MSE .OBJ .PAL: Color palettes .STD .TIL: TBA .TOD .WIP .WLK .XTL * Heroes of Might and Magic II .AGG: Container for the following files: .82M: Raw Wave Sound files .BIN: TBA .BMP: Bitmaps (Not a typical Microsoft Bitmap file) .FNT: Fonts (Not a typical Microsoft Font file) .ICN: Sprite archives .TIL: TBA .XMI: Standard MIDI music file (?) * Icarus: Sanctuary of the Gods .PAL - Palette format. .SPR - The game's graphic format. .PCX - Some of the graphics are in PCX format (version 3). .WAV - Several sound effects are in standard WAV format. Redbook Audio - The game uses standard Redbook CD audio for music which can be ripped from the game disc. .AVI - The opening and ending videos are in AVI format. * Incubation .LCL .CHA .CHO .LIB .LEV .DIN .DIR .BIN * Lotus III: The Ultimate Challenge .DAT * Lure of the Temptress .VGA * Might and Magic 4 .CC * Might and Magic 6 .VID .SND .LOD .SMK - Standard Smacker(TM) videos in anims/*.vid Compressed .TGA files without extension in data/bitmaps.lod and data/icons.lod. They seem to contain multiple images each, with different levels of detail. .BIN, .EVT, .TXT, .STR, .FNT files in data/icons.lod , each with some kind of compression (to be determined. It's probably the same as the compression used for the level data) .BLV Dungeon level data for the 3D dungeons in data/games.lod .ODM Outdoor level data in data/games.lod .DDM Outdoor level item data data/games.lod .DLV Dungeon level item data for the 3D dungeons in data/games.lod * Mystic Towers .DAT .CFG .SG? .MOD .PCX .SBK .SP .SPP * Operation Flashpoint .BPO * Resident Evil .BIN Unknown .BGZ Background images (Gamecube version) .BSS Background images (Playstation version) .DAT Unknown .DOR Door animation .EMD Enemy/player 3D model .EMW Player 3D model with weapon? .ESP Unknown .ETM Texture IMage, see .TIM .HED Unknown (Playstation version) .HSB Unknown (Playstation version) .IVM Texture IMage, see .TIM .PAK Background images (PC version) .PIX Raw 16 bits image .PTC Raw 24-bit image .RDT Room description .RGB Raw 24-bit image (Playstation version) .STF Unknown (Playstation version) .STR Movies (Playstation version) .TIM Texture IMage .VB waveform data format for ADPCM (Playstation version) .TMD 3D model .XAS CD-ROM XA audio stream (Playstation version) * Resident Evil 2 .ADT Advanced Data Texture? .BGM Background music, with 'SEQp' ID at start of file .BIN Various binary files .CPT Raw 24 bits image .DAT Unknown .DIE Texture IMage, see .TIM .DO2 Door sequence .EDH Unknown .EMD Enemy/player 3D model .EMS Archive of files (contains .EMD and .TIM files, Playstation version) .ESP Unknown .ITP File containing several .TIM files concatenated (Playstation version). .PLD Player data? (similar structure as .EMD) .PLW Player weapon? (same structure as .PLD) .RDT Room description .SAP Sound sample (WAV file with 8 extra bytes to skip at start of file) .TIM Texture IMage .TM2 Unknown .TS Texture IMage, see .TIM * Resident Evil 3 .DAT (Resident Evil 3) Game data .ARD Room description (Playstation) .BGM Background music .BIN Unknown (Playstation) .BSS Background images (Playstation) .DAT Unknown - can vary, sometimes this is movie data. .DO2 Door data .EMD Monster and NPC data, 3D model .ESP Unknown .JPG JPEG image .MAP Unknown .PIX Raw image .PLD Player data .PLW Player weapon .RBJ Player and NPC animations in Room .RDT Room description .SLD Scene layer data .SND Unknown .STR Movie (Playstation) .TIM Texture image .VB Sound data .VH Sound header .WAV WAV audio sample .XAS Audio (Playstation) * Telekommando2 .DAT * Terminal Velocity .POD .LVL .TXT .RAW .CLR .ACT .TEX .FOG .LTE .MAP .MIX .PUP .ANI .TDF .TNL .DEF .SAV .NAV .BIN .MOD .WAV .TVI .DMO .NDX .VOX .QKE * The Fourth Generation .DCF .AMF .FLIC * Toonstruck .CPS * Wipeout .AV Movie .CMP Compressed archive of TIM images .PRM 3D Model .RST Unknown .SCN Basic scene container .TEX Texture? .TIM Texture image .TRF Track faces .TRS Track sections .TRV Track vertices .TTF Unknown .VAB Music similar to midi .VB Unknown .VH Unknown .WAD Archive of track related files (PC version) * Wayne's World .GXL * Witchaven .ART .MAP .HMP