WaveAudioPack

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ZBD


Format Specifications

// for each file

uint32 {4}   - WAVE Header (RIFF)
uint32 {4}   - File Size [+8]
char {X}     - File Data


MultiEx BMS Script

Do ;
SavePos FILESTART 0 ;
SavePos FILEOFF 0 ;
Get DUMMYL Long 0 ;
Get FILESIZE Long 0 ;
Math FILESIZE += 8 ;
Log "" FILEOFF FILESIZE 0 0 ;
Math FILESTART += FILESIZE ;
GoTo FILESTART 0 ;
While NotEOF <> 0 ;

Notes and Comments

  • This is an archive of WAVE files. We read this using the filesize information supplied in the WAVE files. So the offset of each file actually includes the WAVE header - ie the first offset is at 0, second offset at 0 + filesize + 8, etc.



Compatible Programs


Other Games

These games also use this file format

  • Entrepreneur *.zbd
  • Recoil *.zbd
  • Tomb Raider 3 *.zbd