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Warrior Kings

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Contents

[edit] BCP


[edit] Format Specifications

This is actually for Warrior Kings Battles !
char {44}    - Header (PAK File 2.01 (c) Black Cactus Games Limited)
uint32 {4}   - Unknown
uint32 {4}   - Directory Offset
uint32 {4}   - Directory Length

byte {X}     - File Data

// Main Directory

uint32 {4}   - Number Of Files


// for each file
uint32 {4}   - File Offset
uint32 {4}   - Offset To Next File
uint32 {4}   - File Size
uint32 {4}   - Hash?
uint32 {4}   - File Type ID?


// for each directory {
// Note: The next 3 fields don't appear in the first directory!
uint32 {4}   - Number Of Sub-Directories In This Directory
byte {1}     - Directory name Length [*2 for unicode]
char {X}     - Directory name (unicode text - 2-bytes per letter)
uint32 {4}   - Number Of Files In Directory (not including sub-directories)


// for each file in the directory {
uint32 {4}   - File ID (incremental, starting from 0)
uint64 {8}   - Unknown
byte {1}     - Filename Length [*2 for unicode]
char {X}     - Filename (unicode text - 2-bytes per letter)
}


// for each sub-directory in this directory {
// Repeat from "//for each directory"
}


[edit] MultiEx BMS Script

Not written yet

[edit] Notes and Comments



[edit] Compatible Programs

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