WWE Day of Reckoning TEX

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Revision as of 00:03, 4 July 2005 by (talk) (Notes and Comments)

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Format Specifications

// General structure

char{16}	Header
char{n}		Resource Info
char{n}		Resource Data

// Header

uint32{4}	Number of resources
uint32{4}	Colour depth of textures (256?)
uint32{4}	Unknown (0, no compression?)
uint32{4}	Size of filename strings?/offset of resource info data/extra padding?

// Resource info, per resource:

char{16}	Resource name (Null-terminated (may have junk in pad))
char{4}		Resource id? ('tpl' + 0x0)
uint32{4}	Resource Size
uint32{4}	Resource Offset (absolute)
uint32{4}	Unknown

// Resource data

MultiEx BMS

Not written yet

Notes and Comments

The file I investigated had an extra 16 bytes at the end of the Resource Info block.

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