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Jaeder Naub V1.7.5e

Updated from 1.7.5c to 1.7.5e [11 December 2005]

Important: My computer is shutdown right now! (so the server is also down)

im visiting some friends far away!, i will be back after christmas =D

Hello there dear rippers! =D
Still in alpha stage , but works kinda fine anyway :D

Significant fixes of 1.7.5a:
Finally DDS Texture ripper is implemented!
I love it =D . tested only on B&W2 archive Everything.stuff
and seemed to work very well.

Significant fixes in 1.7.5.c:
More backward ripping fixed.
RIFF ripper could hang in an infinite loop and saving
trillions of 2KB WAVE files. (Giggle! :X)
More archivers recognized.
DDS Ripper is now more accurate.
Audio Codec IDs updated.

It was from the beginning intentionally created
to rip out textures/sound from Silent Hill 3, Max Payne 1&2,
3D Mark 99/00/01, and Scene Demos (such as Farbrausch demos, remember to unpack those first).
so I cannot promise it will break thru all other datafiles/Exefiles
out there =)
(Tested successfully on some PSP roms out there though)

and make sure you depack any packed exe files before you load
them into the ripper, as it will not depack it =)

The ripper has bugs, yes. so please do not report obvious bugs =D


Thanks Strobe!! Will give it a nice place! - Mr.Mouse