Difference between revisions of "User:Strobe"

From XentaxWiki
Jump to: navigation, search
Line 1: Line 1:
'''[[Jaeder Naub V1.7.5e]]'''
+
'''[[Jaeder Naub V1.7.6a]]'''
  
Updated from 1.7.5c to 1.7.5e [11 December 2005]<br>
+
Updated from 1.7.5f to 1.7.6a [11 January 2005]<br>
  
 
----------------------------------------------------------
 
----------------------------------------------------------
Important: My computer is shutdown right now! (so the server is also down)
+
Time changes. ive had a major issue in my life,
im visiting some friends far away!, i will be back after christmas =D
+
no phone, no internet. etc etc. which is kinda sad
 +
now when ive made a major breakthru on jaeder naub.
 +
at the moment i can only write about the changes,
 +
you will have to wait until i find a way to host it.
 
----------------------------------------------------------
 
----------------------------------------------------------
  
Line 11: Line 14:
 
Still in alpha stage , but works kinda fine anyway :D<br>
 
Still in alpha stage , but works kinda fine anyway :D<br>
 
<br>
 
<br>
http://jaedernaub.ath.cx/ <br><br>
+
Significant fixes in 1.7.6a:<br>
Significant fixes of 1.7.5a:<br>
+
MP3 Ripper implemented.<br>
Finally DDS Texture ripper is implemented!<br>
+
MPEG-1/2 Ripper implemented.<br>
I love it =D . tested only on B&W2 archive Everything.stuff
+
DirectX texture Ripper/Converter implemented.<br>
<br> and seemed to work very well.
+
ILBM Ripper implemented.<br>
<br><br>
+
SWA Audio files Ripper/Converter implemented.<br>
Significant fixes in 1.7.5.c:<br>
+
Shockwave/Flash files ripper.<br>
More backward ripping fixed.<br>
+
Silent Hill 4 - Snapshot to TGA converter.<br>
RIFF ripper could hang in an infinite loop and saving<br>
+
+ more formats i cant remember right now.<br><br>
trillions of 2KB WAVE files. (Giggle! :X)<br>
+
rewrote segments for BinK ripper, now more accurate.<br>
More archivers recognized.<br>
+
Scrapped the SH3 to BMP converter and rewrote the whole code.<br>
DDS Ripper is now more accurate.<br>
+
it is now 500% faster and will convert to TGA instead.<br>
Audio Codec IDs updated.<br>
+
Config file save now works. and will always be loaded on startup.<br>
 +
Save name option for naming ripped files after name_$offset_$length.extension.<br>
 +
more archive and packer/cryptor identifers.<br>
 +
. very handy for injecting files into archives later.<br>
 +
numerous and tons of bugfixes in this release.<br>
 +
<br><br> take care! =)<br>
 
<br><br>
 
<br><br>
  

Revision as of 10:32, 11 January 2006

Jaeder Naub V1.7.6a

Updated from 1.7.5f to 1.7.6a [11 January 2005]


Time changes. ive had a major issue in my life, no phone, no internet. etc etc. which is kinda sad now when ive made a major breakthru on jaeder naub. at the moment i can only write about the changes, you will have to wait until i find a way to host it.


Hello there dear rippers! =D
Still in alpha stage , but works kinda fine anyway :D

Significant fixes in 1.7.6a:
MP3 Ripper implemented.
MPEG-1/2 Ripper implemented.
DirectX texture Ripper/Converter implemented.
ILBM Ripper implemented.
SWA Audio files Ripper/Converter implemented.
Shockwave/Flash files ripper.
Silent Hill 4 - Snapshot to TGA converter.
+ more formats i cant remember right now.

rewrote segments for BinK ripper, now more accurate.
Scrapped the SH3 to BMP converter and rewrote the whole code.
it is now 500% faster and will convert to TGA instead.
Config file save now works. and will always be loaded on startup.
Save name option for naming ripped files after name_$offset_$length.extension.
more archive and packer/cryptor identifers.
. very handy for injecting files into archives later.
numerous and tons of bugfixes in this release.


take care! =)


It was from the beginning intentionally created
to rip out textures/sound from Silent Hill 3, Max Payne 1&2,
3D Mark 99/00/01, and Scene Demos (such as Farbrausch demos, remember to unpack those first).
so I cannot promise it will break thru all other datafiles/Exefiles
out there =)
(Tested successfully on some PSP roms out there though)

and make sure you depack any packed exe files before you load
them into the ripper, as it will not depack it =)

The ripper has bugs, yes. so please do not report obvious bugs =D

/Strobe

Thanks Strobe!! Will give it a nice place! - Mr.Mouse