The Riddle of Master Lu Toolset
Contents
Utilities for Believe It Or Not: The Riddle of Master Lu
Copyright (C) 2000-2006 Deniz Oezmen
All trademarks and copyrights mentioned implicitly or explicitly in this file or the software described below are property of their respective owners.
COD2BMP
Converts COD files to Windows bitmaps.
Usage: COD2BMP <CODFiles> CODFiles Specifies the COD files to be converted. Wildcards are allowed.
DEFLoad
A graphical utility to view scenes described by DEF files. Make sure that the artbases (i. e. the TT files) extracted from the respective SECTION?.HAG are located in the same directory as the DEF file you wish to load. Otherwise, loading the scene will fail.
Using the checkboxes, you can control which additional elements (such as hotspot locations) should be shown on top of the scene's background. Pointing the mouse at a hotspot will "activate" it and reveal some information regarding object names and verbs associated with this particular hotspot in the application's status bar. Note that multiple overlapping hotspot regions can be active at the same time.
The "Export DEF" button currently does not serve any real purpose as .DEF files are text files anyway. Using the "Export BMP" function however, you may take a snapshot of the currently viewed content.
ROMLExt3
Extracts files from HAG/HAS archives.
Usage: ROMLExt3 <HASFile> <HAGPath> HASFile Specifies the HAS file to be processed. HAGPath Specifies the path to the HAG files.
SS2BMP
Extracts sprites from SS files.
Usage: SS2BMP <SSFiles> SSFiles Specifies the SS files to be converted. Wildcards are allowed.
TT2BMP
Converts TT files to Windows bitmaps.
Usage: TT2BMP <TTFiles> TTFiles Specifies the TT files to be converted. Wildcards are allowed.