Template:GRAFTemplate1

From XentaxWiki
Revision as of 20:54, 17 May 2006 by Paul Siramy (talk | contribs) (Notes and Comments)

Jump to: navigation, search
Jump to a listing by...
All Formats - Common Formats - Standard Formats - Malformed Pages
Platforms
Microsoft:
Xbox
Xbox 360
Nintendo:
GameCube
DS
Desktop:
PC
Sega:
Dreamcast
Sony:
PlayStation
PlayStation 2
PlayStation 3
PlayStation Portable
Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
Pages Without a BMS Script

All Pages with Scripts:
Recently Added Scripts

Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used

Back to index

{{{file_extension}}}

Format Type:   {{{format_type}}}
Endian Order:   {{{endian_order}}}
Date Posted:   {{{date_posted}}}

Format Specifications

uint32 {4} - Width
uint32 {4} - Height
byte {1}   - Unknown

for (Width * Height){

uint16 {2}   - Pixel Color

}

Notes and Comments

*.bmp2 and *.tga2 files seems to be in the exact same format, despite their different file extension.

The image is encoded from bottom to top (NOT top to bottom), and for each row from left to right. Just like good old window's BMP format.

Pixels are in 16 bits ARGB format : (highes bit) AAAARRRRGGGGBBBB (lowest bit).

MultiEx BMS Script

{{{bms_script}}}

Supported by Programs

{{{programs}}}


Documentation

{{{documentation}}}


Games

{{{games}}}