Difference between revisions of "Template:GRAFTemplate1"

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(Notes and Comments)
(try this instead)
 
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{{Format_Navigation}}
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{{GRAFPageHeader}}
  
[[GRAFs|Back to index]]
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== {{{file_extension}}} ==
 +
{{GRAFPageMisc{{ {{{|subst:}}}#if: {{{format_type|}}} | {{{{{|subst:}}}!}}{{{format_type}}} }}{{ {{{|subst:}}}#if: {{{endian_order|}}} | {{{{{|subst:}}}!}}{{{endian_order}}} }}}}
  
== {{{file_extension}}} ==
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=== Format Specifications ===
 
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{{GRAFPageFormat|1=<nowiki/>
''' Format Type: ''' &nbsp; {{{format_type}}} <br>
 
''' [http://en.wikipedia.org/wiki/Endianness Endian Order]: ''' &nbsp; {{{endian_order}}} <br>
 
''' Date Posted: ''' &nbsp; {{{date_posted}}}
 
 
 
=== Format Specifications ===  
 
<tt><b>
 
 
{{{format_specifications}}}
 
{{{format_specifications}}}
</b></tt>
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}}
 
 
 
 
=== Notes and Comments ===
 
6. "uint32 {4}   - Unknown (1)" is a switch: 0="file is not compressed" 1="file is compressed"; compression method is zlib (*.gz). The same switch is in the  "BXP.FILE" section.
 
I suguest that to modify the structure of "BXP.SDIR" to:
 
  
{
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=== Notes and Comments ===
  char {8}    - Header ("BXP" + (byte)2 + "SDIR")
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{{{notes}}}
  uint64 {8}  - Unknown Length/Offset
 
  byte {16}    - null
 
  uint32 {4}  - Number Of Sub-Directories in this directory
 
  uint32 {4}  - Number Of Files in this directory
 
  uint64 {8}  - Length Of Filename Directory Component (length of subDirName+null + fileNames+nulls)
 
  byte {16}    - null
 
  for (each file)
 
  {
 
    uint64 {8}  - Filename Offset (relative to the start of the filename directory)
 
    uint64 {8}  - null
 
    byte {16}    - CRC?
 
    uint32 {4}  - null
 
    uint32 {4}  - A switch indicating if the file is compressed. 0=no, 1=yes //compression method: zlib (*.gz)
 
    uint64 {8}  - null
 
    uint64 {8}  - File Length (not including the file header fields?)
 
    uint64 {8}  - File Offset (relative to the start of the file data)
 
  }
 
  for (each sub-directory)
 
  {
 
    uint32 {4}  - null  // Filename Offset (relative to the start of the filename directory)
 
    uint32 {4}  - Relative Offset To This Directory? (32) (relative to the start of this subDirEntry)
 
  }
 
  for (each entry)            // entry is file or sub-directory
 
  {
 
    uint32 {4}  -  Hash? 
 
  }
 
  for (each entry)
 
  {
 
    char {X}    - Filename                        // XOR 0xBE      in version 24
 
    byte {1}     - null Filename Terminator        // 0xBE          in version 24
 
  }
 
}
 
  
 
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=== MultiEx BMS Script ===
7. First 32 bytes of each file if "File Data" is a header of checksum, which is not necessary for file extraction.
 
 
 
  {
 
    // FILE DATA
 
    char {8}    - Header ("BXP" + (byte)2 + "DATA")
 
    uint64 {8}  - Total Length Of File Data (length of everything in "// for each file")
 
    uint64 {8}  - Padding (88,39,255,135,206,225,196,1)
 
    uint64 {8}  - null
 
 
 
    for (each file)
 
    {
 
        char {8}    - Header ("BXP" + (byte)2 + "FILE")
 
        uint64 {8}  - File Length (length of "X - File Data" only) [+30]
 
        uint64 {8}  - CRC?
 
        uint32 {4}  - null
 
        uint32 {4}  - A switch indicating if the file is compressed. 0=no, 1=yes //compression method: zlib (*.gz)
 
        byte (16)    - A header or check-sum?
 
        byte (16)    - For uncompressed file the same as previous byte (16), for copressed different. Maybe check-sum of decompressed file?
 
        byte {X}    - File Data
 
        byte {X}    - null Padding to a multiple of 32 bytes
 
    }
 
  }
 
 
 
*** by Gregory
 
 
 
=== MultiEx BMS Script ===  
 
 
{{{bms_script}}}
 
{{{bms_script}}}
  
=== Supported by Programs ===  
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=== Supported by Programs ===
 
{{{programs}}}
 
{{{programs}}}
 
  
 
=== Documentation ===
 
=== Documentation ===
 
{{{documentation}}}
 
{{{documentation}}}
 
  
 
=== Games ===
 
=== Games ===
 
{{{games}}}
 
{{{games}}}
 +
 +
{{GRAFPageFooter}}<noinclude>[[Category:Templates|GRAFTemplate1]]</noinclude>

Latest revision as of 05:24, 22 October 2011

Back to index | Edit this page

{{{file_extension}}}

{{GRAFPageMisc{{ subst:#if: | {{subst:!}}{{{format_type}}} }}{{ subst:#if: | {{subst:!}}{{{endian_order}}} }}}}

Format Specifications

{{{format_specifications}}}

Notes and Comments

{{{notes}}}

MultiEx BMS Script

{{{bms_script}}}

Supported by Programs

{{{programs}}}

Documentation

{{{documentation}}}

Games

{{{games}}}

Navigation

Jump to a listing by...
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Xbox
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PlayStation
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Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
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Program Support
No Known Support

MultiEx Commander - Game Extractor

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One or Both Used:
Compression Used - Both Compression and Encryption Used