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  • 1 KB (195 words) - 00:35, 21 January 2021
  • <pre>// MexCom - Recreation of formats\Red Baron 3D\VOL.bms
    2 KB (262 words) - 00:35, 21 January 2021
  • : uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown Offset '' </font> <br> : uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Hash? '' </font> <br>
    938 bytes (144 words) - 22:31, 21 January 2021
  • uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(2)</font> '' </font> <br> uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(1)</font> '' </font> <br>
    1 KB (208 words) - 00:36, 21 January 2021
  • uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(16)</font> '' </font> <br> : uint16 {2}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
    2 KB (236 words) - 00:36, 21 January 2021
  • [[Category:Game_Red Baron 3D | Game: Red Baron 3D]] ...sp;uint32 {4}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;<font color="red">Unknown </font> <font color="purple">(4)</font><br />
    4 KB (719 words) - 00:34, 21 January 2021
  • #REDIRECT [[Red Baron 3D VOL]]
    30 bytes (5 words) - 00:35, 21 January 2021
  • #REDIRECT [[Red Faction VPP]]
    29 bytes (4 words) - 00:35, 21 January 2021
  • #REDIRECT [[The Red Star (XBox) TRE]]
    37 bytes (6 words) - 22:31, 21 January 2021

Page text matches

  • ...we need to store all RGBA colors in only 2 bytes. To do this, we can store red in the first half of byte 1, and green in the second half. Similarly with t
    204 KB (30,446 words) - 23:53, 24 July 2021
  • <br>Command & Conquer: Red Alert .MIX drv_default 2.0.8 5.5.1 Beta Partial Encrypted .MIX files are no
    34 KB (4,982 words) - 17:51, 17 May 2021
  • uint8 {1} - Red<br> uint32 {4} - <font color="red">Unknown</font> (probably version number, usually 3)<br>
    5 KB (777 words) - 22:23, 21 January 2021
  • * Extracts SB0 files SOT/WW/TTT<br/>{{Red|'''Warning, SB0 files referring to external stream banks DO NOT WORK YET'''
    19 KB (2,656 words) - 00:03, 25 July 2021
  • <pre>// MexCom - Recreation of formats\Red Baron 3D\VOL.bms
    2 KB (262 words) - 00:35, 21 January 2021
  • // Red Tee Yardage data set "red" + 18 int values
    2 KB (268 words) - 22:42, 29 December 2020
  • ...s are usually 4 float numbers or integers. The 4 values are in RGBA order (Red, Green, Blue, Alpha), or BGRA. Alpha might not be used depending on the gam
    12 KB (2,099 words) - 23:32, 24 July 2021
  • ...first byte and means intensity of pixel, second from second bank and means red part of color and so on. This way 4 bits with same number taken from bytes
    3 KB (455 words) - 16:09, 3 January 2021
  • :: byte {1}&nbsp;&nbsp;&nbsp;&nbsp; - Red <br> ::: byte {1}&nbsp;&nbsp;&nbsp;&nbsp; - Red <br>
    3 KB (549 words) - 02:08, 3 January 2021
  • * Shadow Ops: Red Mercury *.u*
    6 KB (962 words) - 01:45, 3 January 2021
  • uint16 {2}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(5)</font> '' </font> <br> uint64 {8}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(all 251's)</font> '' </font> <br>
    1 KB (215 words) - 14:57, 3 January 2021
  • * Command And Conquer: Red Alert 2 *.mix
    1 KB (178 words) - 15:56, 3 January 2021
  • | 3775000026 || r || red color value ...cNode || for dialog nodes, checks if it belongs to a pc or an npc (blue or red)
    585 KB (51,344 words) - 20:15, 25 July 2021
  • * C&C: Red Alert 2
    3 KB (376 words) - 13:00, 22 April 2021
  • : uint32 {4}&nbsp;&nbsp; - <font color="red">uk4</font> <br>
    3 KB (398 words) - 15:20, 10 January 2021
  • : uint8 {1}&nsbsp;&nbsp; - <font color="red"> '' ID Length <font color="purple">(0)</font> '' </font> <br> &nbsp;&nbsp; : uint8 {1}&nsbsp;&nbsp; - <font color="red"> '' Color Map Type <font color="purple">(1)</font> '' </font> <br> &nbsp;&
    4 KB (625 words) - 00:34, 15 November 2020
  • : byte {1}&nbsp;&nbsp;&nbsp;&nbsp; - Red Value <br>
    689 bytes (108 words) - 15:50, 21 January 2021
  • ...Road to Respect. The differences per game are marked <font color="red">in red</font> below. ...font color="red">(Fantastic 4)</font> or Filename CRC32/BZIP <font color="red">(The Sopranos)</font><br>
    3 KB (452 words) - 13:49, 6 January 2021
  • uint8 {1} - Red<br>
    1 KB (178 words) - 15:54, 21 January 2021
  • : byte {1}&nbsp;&nbsp;&nbsp;&nbsp; - Node Color <font color="purple">(0=Red, 1=Black)</font> <br>
    4 KB (610 words) - 16:39, 10 January 2021
  • :: byte {1} &nbsp;&nbsp;&nbsp; - Red
    3 KB (426 words) - 01:43, 3 January 2021
  • : uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br> : uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
    16 KB (2,628 words) - 12:37, 21 January 2021
  • * Call of Duty 2: Big Red One {{Tag|Xbox}} (''' [[Call Of Duty 2 XBox COD|*.cod]] ''') * Command and Conquer: Red Alert 2 (''' [[Command And Conquer MIX|*.mix]] ''')
    6 KB (926 words) - 22:54, 14 May 2021
  • * Red Baron 3D (''' [[Red Baron 3D SPL|*.spl]] ''') * Red Baron 3D (''' [[Red Baron 3D|*.vol]] ''')
    5 KB (753 words) - 22:47, 19 January 2021
  • * Shadow Ops: Red Mercury (''' [[UnrealArchive|*.u*]] ''') * Shadow Ops: Red Mercury (''' [[Unreal_Texture_DDS|*.texture]] ''')
    12 KB (1,873 words) - 11:46, 12 June 2021
  • * The Red Star {{Tag|Xbox}} (''' [[The Red Star (XBox)|*.tre]] ''')
    10 KB (1,556 words) - 18:31, 7 December 2021
  • uint32 {4}&nbsp;&nbsp; - ''{{Red|Unknown}}''{{Purple|(32)}}<br> uint64 {8}&nbsp;&nbsp; - ''{{Red|Unknown}}''<br>
    1 KB (232 words) - 16:56, 10 January 2021
  • :: byte {1} &nbsp;&nbsp;&nbsp; - Red component
    3 KB (371 words) - 14:49, 3 January 2021
  • uint32 {4}&nbsp;&nbsp; - red colour channel data size<br> byte {x}&nbsp;&nbsp;&nbsp;&nbsp; - red colour channel data<br>
    2 KB (299 words) - 22:14, 21 January 2021
  • :::uint16 {2}&nbsp;&nbsp; - red colour value<br>
    3 KB (376 words) - 22:22, 21 January 2021
  • :float {4}&nbsp;&nbsp;&nbsp; - red colour component<br>
    5 KB (795 words) - 22:23, 21 January 2021
  • uint32 {4} &nbsp;&nbsp; - <font color="red">Unknown</font> {{InlineComment|(5)}}<br> :uint32 {4} &nbsp;&nbsp; - <font color="red">Unknown</font> {{InlineComment|(5)}}<br>
    10 KB (1,406 words) - 15:25, 4 April 2021
  • 1 byte - red color // 0-255 1-2 bytes - red color
    7 KB (907 words) - 15:21, 16 October 2021
  • ...sp;uint16 {2}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;<font color="red">Unknown </font> <font color="purple">(usually 0 or 1)</font><br /> ...&nbsp;byte {1}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;Red<br />
    3 KB (425 words) - 14:41, 3 January 2021
  • ...&nbsp;byte {1}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;Red<br />
    2 KB (293 words) - 14:42, 3 January 2021
  • ...sp;uint32 {4}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;<font color="red">Version? </font> <font color="purple">(2)</font><br /> ...sp;uint32 {4}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;<font color="red">Image Type? </font> <font color="purple">(54 = DXT Compression, 55 = Palet
    3 KB (475 words) - 19:06, 2 July 2021
  • ...sp;uint32 {4}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;<font color="red">Unknown </font> <font color="purple">(2/4/5/6)</font><br /> ...4}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;Number Of Bits Used For Red<br />
    4 KB (714 words) - 14:42, 10 January 2021
  • ...sp;uint32 {4}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;<font color="red">Unknown </font> <font color="purple">(1)</font><br /> &nbsp;&nbsp;uint32 {4}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;Red Bit Mask <font color="purple">(5-6-5 = 31, 4-4-4-4 = 15)</font><br />
    3 KB (404 words) - 16:23, 10 January 2021
  • ...sp;uint16 {2}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;<font color="red">Unknown </font> <font color="purple">(112)</font><br /> ...sp;uint32 {4}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;<font color="red">Unknown </font> <font color="purple">(257)</font><br />
    4 KB (682 words) - 16:58, 10 January 2021
  • ...sp;uint32 {4}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;<font color="red">Unknown </font> <font color="purple">(3329)</font><br /> ...&nbsp;byte {1}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;Red<br />
    3 KB (556 words) - 16:39, 12 January 2021
  • ...&nbsp;byte {1}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;Red<br />
    2 KB (285 words) - 23:47, 16 January 2021
  • ...sp;uint32 {4}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;<font color="red">Unknown </font> <font color="purple">(1)</font><br /> ...sp;uint32 {4}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;<font color="red">Unknown</font><br />
    3 KB (463 words) - 14:14, 17 January 2021
  • [[Category:Game_Red Baron 3D | Game: Red Baron 3D]] ...sp;uint32 {4}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;<font color="red">Unknown </font> <font color="purple">(4)</font><br />
    4 KB (719 words) - 00:34, 21 January 2021
  • ...&nbsp;byte {1}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;Red<br /> ...sp;uint16 {2}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;<font color="red">Unknown </font> <font color="purple">(256)</font><br />
    7 KB (1,082 words) - 00:37, 21 January 2021
  • byte {168}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;<font color="red">Unknown</font><br /> ...&nbsp;byte {1}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;Red<br />
    3 KB (418 words) - 00:47, 21 January 2021
  • 1 - Red 1 - Red
    2 KB (271 words) - 13:17, 21 January 2021
  • 1 - Red
    1 KB (156 words) - 23:50, 4 February 2021
  • 1 - Red
    2 KB (242 words) - 17:52, 1 March 2021
  • 1 - Red
    2 KB (234 words) - 17:58, 1 March 2021
  • UBYTE red;
    1,017 bytes (136 words) - 18:05, 25 January 2021
  • | Red Pixel || <font color="green">No passwo
    5 KB (524 words) - 15:09, 29 October 2020
  • <p>Red Alert 2</p></td> <p>Red Faction</p></td>
    104 KB (17,449 words) - 12:44, 6 February 2021
  • #REDIRECT [[Red Baron 3D VOL]]
    30 bytes (5 words) - 00:35, 21 January 2021
  • #REDIRECT [[Red Faction VPP]]
    29 bytes (4 words) - 00:35, 21 January 2021
  • #REDIRECT [[The Red Star (XBox) TRE]]
    37 bytes (6 words) - 22:31, 21 January 2021
  • 255 - colors red 64 - blinking red
    15 KB (1,717 words) - 18:51, 24 May 2021
  • * '''uint32 ({{Red|4}})''' - The chunk type (see [[#Chunk Types Magic Numbers| Chunk Types Mag * '''uint32 ({{Red|4}})''' - The chunk data size (how big this chunk is AFTER the 12 bytes of
    11 KB (1,779 words) - 15:43, 13 June 2021
  • | Red v1.10 || unknown || unknown
    14 KB (1,907 words) - 10:53, 11 November 2021