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  • 1 KB (195 words) - 00:35, 21 January 2021
  • <pre>// MexCom - Recreation of formats\Red Baron 3D\VOL.bms
    2 KB (262 words) - 00:35, 21 January 2021
  • : uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown Offset '' </font> <br> : uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Hash? '' </font> <br>
    938 bytes (144 words) - 22:31, 21 January 2021
  • uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(2)</font> '' </font> <br> uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(1)</font> '' </font> <br>
    1 KB (208 words) - 00:36, 21 January 2021
  • uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(16)</font> '' </font> <br> : uint16 {2}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
    2 KB (236 words) - 00:36, 21 January 2021
  • [[Category:Game_Red Baron 3D | Game: Red Baron 3D]] ...sp;uint32 {4}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;<font color="red">Unknown </font> <font color="purple">(4)</font><br />
    4 KB (719 words) - 00:34, 21 January 2021
  • #REDIRECT [[Red Baron 3D VOL]]
    30 bytes (5 words) - 00:35, 21 January 2021
  • #REDIRECT [[Red Faction VPP]]
    29 bytes (4 words) - 00:35, 21 January 2021
  • #REDIRECT [[The Red Star (XBox) TRE]]
    37 bytes (6 words) - 22:31, 21 January 2021

Page text matches

  • ...we need to store all RGBA colors in only 2 bytes. To do this, we can store red in the first half of byte 1, and green in the second half. Similarly with t
    204 KB (30,446 words) - 23:53, 24 July 2021
  • <br>Command & Conquer: Red Alert .MIX drv_default 2.0.8 5.5.1 Beta Partial Encrypted .MIX files are no
    34 KB (4,982 words) - 17:51, 17 May 2021
  • uint8 {1} - Red<br> uint32 {4} - <font color="red">Unknown</font> (probably version number, usually 3)<br>
    5 KB (777 words) - 22:23, 21 January 2021
  • * Extracts SB0 files SOT/WW/TTT<br/>{{Red|'''Warning, SB0 files referring to external stream banks DO NOT WORK YET'''
    19 KB (2,656 words) - 00:03, 25 July 2021
  • <pre>// MexCom - Recreation of formats\Red Baron 3D\VOL.bms
    2 KB (262 words) - 00:35, 21 January 2021
  • // Red Tee Yardage data set "red" + 18 int values
    2 KB (268 words) - 22:42, 29 December 2020
  • ...s are usually 4 float numbers or integers. The 4 values are in RGBA order (Red, Green, Blue, Alpha), or BGRA. Alpha might not be used depending on the gam
    12 KB (2,099 words) - 23:32, 24 July 2021
  • ...first byte and means intensity of pixel, second from second bank and means red part of color and so on. This way 4 bits with same number taken from bytes
    3 KB (455 words) - 16:09, 3 January 2021
  • :: byte {1}&nbsp;&nbsp;&nbsp;&nbsp; - Red <br> ::: byte {1}&nbsp;&nbsp;&nbsp;&nbsp; - Red <br>
    3 KB (549 words) - 02:08, 3 January 2021
  • * Shadow Ops: Red Mercury *.u*
    6 KB (962 words) - 01:45, 3 January 2021
  • uint16 {2}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(5)</font> '' </font> <br> uint64 {8}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(all 251's)</font> '' </font> <br>
    1 KB (215 words) - 14:57, 3 January 2021
  • * Command And Conquer: Red Alert 2 *.mix
    1 KB (178 words) - 15:56, 3 January 2021
  • | 3775000026 || r || red color value ...cNode || for dialog nodes, checks if it belongs to a pc or an npc (blue or red)
    585 KB (51,344 words) - 20:15, 25 July 2021
  • * C&C: Red Alert 2
    3 KB (376 words) - 13:00, 22 April 2021
  • : uint32 {4}&nbsp;&nbsp; - <font color="red">uk4</font> <br>
    3 KB (398 words) - 15:20, 10 January 2021
  • : uint8 {1}&nsbsp;&nbsp; - <font color="red"> '' ID Length <font color="purple">(0)</font> '' </font> <br> &nbsp;&nbsp; : uint8 {1}&nsbsp;&nbsp; - <font color="red"> '' Color Map Type <font color="purple">(1)</font> '' </font> <br> &nbsp;&
    4 KB (625 words) - 00:34, 15 November 2020
  • : byte {1}&nbsp;&nbsp;&nbsp;&nbsp; - Red Value <br>
    689 bytes (108 words) - 15:50, 21 January 2021
  • ...Road to Respect. The differences per game are marked <font color="red">in red</font> below. ...font color="red">(Fantastic 4)</font> or Filename CRC32/BZIP <font color="red">(The Sopranos)</font><br>
    3 KB (452 words) - 13:49, 6 January 2021
  • uint8 {1} - Red<br>
    1 KB (178 words) - 15:54, 21 January 2021
  • : byte {1}&nbsp;&nbsp;&nbsp;&nbsp; - Node Color <font color="purple">(0=Red, 1=Black)</font> <br>
    4 KB (610 words) - 16:39, 10 January 2021

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