Difference between revisions of "Scrapland PACKED"

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m (I fixed some stuff for you, if you have any questions, just ask me!)
Line 1: Line 1:
 
{{GRAFTemplate1|
 
{{GRAFTemplate1|
file_extension=*.packed|
+
file_extension=*.PACKED|
 
format_type=Archive|
 
format_type=Archive|
 
endian_order=Little Endian|
 
endian_order=Little Endian|
date_posted=06.10.2006|
+
date_posted=11:08, October 6, 2006|
 
format_specifications=
 
format_specifications=
<b>byte {4}&nbsp;&nbsp;&nbsp;&nbsp; - Header(BFPK)</b><br>  
+
<tt><b>byte {4}&nbsp;&nbsp;&nbsp;&nbsp; - Header {{Purple|(BFPK)}}<br>  
<b>byte {4}&nbsp;&nbsp;&nbsp;&nbsp; - null</b><br>
+
byte {4}&nbsp;&nbsp;&nbsp;&nbsp; - null<br>
<b>uint32 {4}&nbsp;&nbsp; - Numbers of files</b><br>
+
uint32 {4}&nbsp;&nbsp; - Numbers of files<br><br>
<font color="blue"><b>// For each numbers of files</b></font><br>
+
{{Blue| // For each file}}<br>
&nbsp;&nbsp;<b>uint32 {4}&nbsp;&nbsp; - Directory name lenght = X1</b><br>
+
:uint32 {4}&nbsp;&nbsp; - Directory name length<br>
&nbsp;&nbsp;<b>byte {X1}&nbsp;&nbsp;&nbsp;&nbsp; - Directory name</b><br>
+
:byte {x}&nbsp;&nbsp;&nbsp;&nbsp; - Directory name<br>
&nbsp;&nbsp;<b>uint32 {4}&nbsp;&nbsp; - File size = X2</b><br>
+
:uint32 {4}&nbsp;&nbsp; - File size<br>
&nbsp;&nbsp;<b>uint32 {4}&nbsp;&nbsp; - File offset</b><br>
+
:uint32 {4}&nbsp;&nbsp; - File offset<br><br>
&nbsp;&nbsp;<font color="blue"><b>// File offset</b></font><br>
+
{{Blue| // For each file}}<br> <!-- Should be merged with previous block? -->
&nbsp;&nbsp;&nbsp;&nbsp;<b>byte {X2}&nbsp;&nbsp;&nbsp;&nbsp; - File data</b>|
+
:byte {x}&nbsp;&nbsp;&nbsp;&nbsp; - File data</b></tt>|
 
notes=None|
 
notes=None|
 
bms_script=Not written yet|
 
bms_script=Not written yet|

Revision as of 22:23, 6 October 2006

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*.PACKED

{{GRAFPageMisc{{ subst:#if: Archive | {{subst:!}}Archive }}{{ subst:#if: Little Endian | {{subst:!}}Little Endian }}}}

Format Specifications

byte {4}     - Header (BFPK)
byte {4}     - null
uint32 {4}   - Numbers of files

// For each file

uint32 {4}   - Directory name length
byte {x}     - Directory name
uint32 {4}   - File size
uint32 {4}   - File offset

// For each file

byte {x}     - File data

Notes and Comments

None

MultiEx BMS Script

Not written yet

Supported by Programs

None

Documentation

None

Games

None

Navigation

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All Formats - Common Formats - Standard Formats - Malformed Pages
Platforms
Microsoft:
Xbox
Xbox 360
Nintendo:
GameCube
DS
Desktop:
PC
Sega:
Dreamcast
Sony:
PlayStation
PlayStation 2
PlayStation 3
PlayStation Portable
Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
Pages Without a BMS Script

All Pages with Scripts:
Recently Added Scripts

Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used