Mortal Kombat Deadly Alliance

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Choose archive extension:

SSF


Format Specifications

char {4}     - Header ( CES)
uint32 {4}   - Unknown (4)
uint32 {4}   - null
uint32 {4}   - Unknown (first instance of this field = total numFiles in archive?)
uint32 {4}   - Number Of Files
uint32 {4}   - Archive Size

// for each File

uint32 {4}   - File Type ID (1,2,3,4,5,6,7,8,9,10)
uint32 {4}   - Offset (relative to the start of the current directory, ie relative to the offset of " CES")
uint32 {4}   - Length


char {X}     - Padding to multiple of 2048 bytes

// for each of the files

// if (fileTypeID == 6) {
// Go to the offset and repeat from "Header ( CES)"
// }


MultiEx BMS Script

Not written yet

Notes and Comments

  • This is a nested directory structure that starts right at the beginning of the file
  • All files with the same type ID number are files with the same extension

2 = 3D Bone?
3 = 3D Model?
6 = Sub-Directory
7 = Directory Index (contains filenames and things like that)
8 = Unknown Directory (has a similar structure to this format)


Compatible Programs