GuJian2 MOD
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Contents
MOD
- Format Type : Archive
- Endian Order : Little Endian
- Signature : GJ2MOD / GJ2MOD20
Format Specifications
// MOD file format // header 8 bytes (char) - signature // "GJ2MOD20" 16 bytes - GUID // e.g. {87D91E7B-4FED-42A5-A842-BC9D8F6E616A} (as string) // 7B1ED987 ED4F A542 A842 BC9D8F6E616A (as hex) 4 bytes (uint32) - mod file version // e.g. 446 4 bytes (uint32) - number of characters in "title" field x bytes (char) - title field 4 bytes (uint32) - number of characters in "author" field x bytes (char) - author field 4 bytes (uint32) - number of characters in "description" field x bytes (char) - description field 4 bytes (uint32) - unknown // 1 4 bytes (uint32) - number of characters in "game version" field x bytes (char) - game version field // info + data num_of_files * { 2 bytes (uint16) - file name length x bytes (char) - file name // e.g. "FILE_01.txt" 8 bytes (uint64) - data offset 8 bytes (uint64) - data compressed size 8 bytes (uint64) - data CRC?? 8 bytes (uint64) - data uncompressed size 4 bytes (uint32) - unknown // 11 4 bytes (uint32) - file ID // 0, 1, 2... 16 bytes - file GUID x bytes - file data }
MultiEx BMS Script
Not written yet.
Notes and Comments
- MOD archive stores game files. It can be converted to ZPKG file and put in game's directory to mod the game.
- Files are encrypted/compressed with unknown algorithm.
Games
List of games using this file format:
- GuJian2 (*.MOD)
Compatible Programs
Gallery