Godot Engine STEX

From XentaxWiki
Revision as of 23:31, 16 June 2022 by Ikskoks (talk | contribs) (QuickBMS Script)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Back to index | Edit this page

STEX

  • Format Type : Image
  • Endian Order : Little Endian
  • Signature : GDST


Format Specifications

// header
4 bytes (char) - signature // "GDST"
16 bytes - unknown
4 bytes (uint32) - number of files

// data
number_of_files *
{
   4 bytes (uint32) - chunk size
   4 bytes (char) - chunk type  // e.g. "WEBP"
   x bytes - chunk data
}

Notes and Comments

  • It's a container for WEBP and PNG images used in Godot Engine.

Games

List of games using this file format:

  • TODO

QuickBMS Script

Compatible Programs

None.