Ghost Recon

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Contents: GRAFs page - All - 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z - Edit

Format Type: Archive
Extensions: rsb
Platforms: unknown
Endian Order: Little Endian



Format Specifications

Image
IMAGE HEADER
  uint32 {4}       - Unknown (2/4/5/6)
  uint32 {4}       - Image Width
  uint32 {4}       - Image Height
  uint32 {4}       - Number Of Bits Used For Red
  uint32 {4}       - Number Of Bits Used For Green
  uint32 {4}       - Number Of Bits Used For Blue
  uint32 {4}       - Number Of Bits Used For Alpha

PIXELS
  for each pixel
    if (8-8-8-8){
      byte {1}         - Red
      byte {1}         - Green
      byte {1}         - Blue
      byte {1}         - Alpha
      }

    else if (4-4-4-4){
      4 bits - Red
      4 bits - Green
      4 bits - Blue
      4 bits - Alpha
      }

    else if (5-6-5){
      5 bits - Red
      6 bits - Green
      5 bits - Blue
      }

IMAGE FOOTER
  uint32 {4}       - Unknown (1)
  byte {6}         - null
  uint32 {4}       - Unknown (512)
  uint32 {4}       - Unknown (768)
  byte {39}        - null
  uint32 {4}       - Padding (-1)



MultiEx BMS Script

No BMS script

Supported Programs



Notes

No additional notes

Games

  • Ghost Recon



Navigation

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Platforms
Microsoft:
Xbox
Xbox 360
Nintendo:
GameCube
DS
Desktop:
PC
Sega:
Dreamcast
Sony:
PlayStation
PlayStation 2
PlayStation 3
PlayStation Portable
Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
Pages Without a BMS Script

All Pages with Scripts:
Recently Added Scripts

Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used