GRAF:Micro Machines 2 SFX

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SFX

Format Specifications

// for each file
uint32 {4}   - Unknown
uint32 {4}   - File Length
char {X}     - Filename
byte {1}     - null Filename Terminator
byte {X}     - File Data

Notes and Comments

None

MultiEx BMS Script

<bms games="'Micro Machines 2'" platforms="'PC'" ext="sfx" author="Mr.Mouse" version="2.0" verbose="no" silence="no">ImpType SFileSize ; GoTo EOF 0 ; SavePos END 0 ; GoTo SOF 0 ; Set IDM String "SMPL" ; Do ; GetDString IDS 4 0 ; If IDS <> IDM ; CleanExit ; Else ; SavePos FS 0 ; Get FiSi Long 0 ; GetDString FName 8 0 ; SavePos FO 0 ; Math FiSi -= 16 ; Log FName FO FiSi 0 FS ; Math FO += FiSi ; GoTo FO 0 ; EndIf ; SavePos POS 0 ; While POS < END ; </bms>

Supported by Programs

Links

None

Games

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Platforms
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Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
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Recently Added Scripts

Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used