Dragon Quest XI S BXON
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Contents
BXON
- Game : Dragon Quest XI S
- Format Type : Text
- Endian Order : Little Endian
Format Specifications
// Dragon Quest XI S // BXON file format // header 4 bytes (char) - magic // "BXON" 4 bytes (uint32) - version? // always 1 4 bytes (uint32) - some ID // always 0x93 0x24 0x2E 0xB4 20 bytes (char) - name + padding // "CharacterIEData" 4 bytes (uint32) - number of section info entries // always 40 4 bytes (uint32) - unknown // 8 // section info array 4 bytes (char) - section start marker // "&&&&" num_of_entries * // 24 bytes per entry { 4 bytes (uint32) - unknown // usually empty 4 bytes (uint32) - unknown 4 bytes (uint32) - entry type? 4 bytes (uint32) - relative section offset 8 bytes - padding? } num_of_text_blocks * { // unknown sections (1 or 2 sections) num_of_sections * { 4 bytes (char) - section start marker // "&&&&" 4 bytes (uint32) - section ID? 4 bytes (uint32) - section size // e.g. 32 x bytes - unknown } // "num-of-strings" section 4 bytes (char) - section start marker // "&&&&" 4 bytes (uint32) - number of strings in section 4 bytes (uint32) - section size x bytes - unknown // text offsets section (28 bytes per entry) 4 bytes (char) - section start marker // "&&&&" 16 bytes - unknown 4 bytes (uint32) - text start relative offset 4 bytes (uint32) - text end relative offset 4 bytes - nulls num_of_strings * { 4 bytes (char) - section start marker // "&&&&" x bytes (char) - string + null } }
MultiEx BMS Script
Not written yet.
Notes and Comments
None.
Compatible Programs
None.