Difference between revisions of "Dink Smallwood C D"

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(Compatible Programs)
(Compatible Programs)
 
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* [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Dink%20Smallwood%20HD/dink_smallwood_hd_text_tool.cpp dink_smallwood_hd_text_tool.cpp]
 
* [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Dink%20Smallwood%20HD/dink_smallwood_hd_text_tool.cpp dink_smallwood_hd_text_tool.cpp]
 
* [http://ftp.gnu.org/gnu/freedink/freedink-109.6.tar.gz freedink] (contrib\d2c.c)
 
* [http://ftp.gnu.org/gnu/freedink/freedink-109.6.tar.gz freedink] (contrib\d2c.c)
* [http://www.dinknetwork.com/file/windinkedit_plus_2/ WinDinkedit Plus 2]
+
* [http://www.dinknetwork.com/file/windinkedit_plus_2/ WinDinkedit Plus 2] (can both compress and decompress scripts)
 
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Latest revision as of 20:18, 1 June 2021

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C, D

  • Format Type : Text / Script

Format Specifications (*.C files)

x bytes (char) - uncompressed script data

Format Specifications (*.D files)

x bytes (char) - compressed script data

Example

Below is example of the content from decompressed water.d file from Dink Smallwood HD:

void hit( void)
{
 Say("Yum, water!", 1);
}

MultiEx BMS Script

Not written yet.

Notes and Comments

  • Files with this format contain scripts written in DinkC language. They should have ".c" extension after decompressing to be recognized by game engine.
  • Files with ".c" extension are normal text files, while files with ".d" extension are compressed.
  • Dink's .d files are compressed using the Binary Pair Encoding algorithm, using one single block. Decompression function can be found here.

Games

List of games using this file format:

  • Dink Smallwood
  • Dik Smallwood HD

Compatible Programs