Difference between revisions of "Carnivores 3DF"

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(Other Games)
 
Line 57: Line 57:
 
* [[Game Extractor|Game Extractor]]<br><br>
 
* [[Game Extractor|Game Extractor]]<br><br>
  
=== Other Games ===  
+
=== Games ===  
  
These games also use this file format<br>
 
 
* Carnivores *.3df
 
* Carnivores *.3df
 
* Carnivores 2 *.3df
 
* Carnivores 2 *.3df
 
* Carnivores: Ice Age *.3df
 
* Carnivores: Ice Age *.3df
 +
 +
=== See Also ===
 +
 +
* Carnivores [[Carnivores CAR|*.car]]
 +
* Carnivores 2 [[Carnivores CAR|*.car]], [[Carnivores 2 SAV|*.sav]]
 +
* Carnivores Ice Age [[Carnivores CAR|*.car]], [[Carnivores 2 SAV|*.sav]]

Latest revision as of 06:55, 20 November 2006

3DF


Format Specifications

uint32 {4}   - Number Of Points
uint32 {4}   - Number Of Triangles
uint32 {4}   - Number Of Bones
uint32 {4}   - Texture Length

// for each triangle

uint32 {4}   - Point 1
uint32 {4}   - Point 2
uint32 {4}   - Point 3
uint32 {4}   - Point 1 X
uint32 {4}   - Point 2 X
uint32 {4}   - Point 3 X
uint32 {4}   - Point 1 Y
uint32 {4}   - Point 2 Y
uint32 {4}   - Point 3 Y
uint32 {4}   - Flags
uint32 {4}   - Unknown
uint32 {4}   - Parent Triangle Index
uint32 {4}   - Unknown
uint32 {4}   - Unknown
uint32 {4}   - Unknown
uint32 {4}   - Unknown


// for each point

uint32 {4}   - X Coordinate
uint32 {4}   - Y Coordinate
uint32 {4}   - Z Coordinate
uint32 {4}   - Attached Bone Index


// for each bone

char {32}    - Bone Name (null)
uint32 {4}   - Bone X
uint32 {4}   - Bone Y
uint32 {4}   - Bone Z
uint16 {2}   - Parent
uint16 {2}   - Unknown


byte {X}     - Texture Image

MultiEx BMS Script

Not written yet

Compatible Programs

Games

  • Carnivores *.3df
  • Carnivores 2 *.3df
  • Carnivores: Ice Age *.3df

See Also