Difference between revisions of "7th Level BIN 7L2"

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__NOEDITSECTION__{{GRAFPageHeader}}
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{{GRAFPageHeader}}
  
== BIN (Type 2) ==  
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== BIN (Type 2) ==
 +
{{GRAFPageMisc}}
  
''' Format Type: ''' &nbsp; Archive <br>
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=== Format Specifications ===
''' [http://en.wikipedia.org/wiki/Endianness Endian Order]: ''' &nbsp; Little Endian <br>
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{{GRAFPageFormat|1=
''' Date Posted: ''' &nbsp; {{{date_posted}}}
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: char {2}&nbsp;&nbsp;&nbsp;&nbsp; - Header {{Constant|(7L)}}
 
 
=== Format Specifications ===  
 
<tt><b>: char {2}&nbsp;&nbsp;&nbsp;&nbsp; - Header {{Constant|(7L)}}
 
 
: uint16 {2}&nbsp;&nbsp; - Version {{Constant|(1)}}
 
: uint16 {2}&nbsp;&nbsp; - Version {{Constant|(1)}}
 
: byte {1}&nbsp;&nbsp;&nbsp;&nbsp; - Description Length
 
: byte {1}&nbsp;&nbsp;&nbsp;&nbsp; - Description Length
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: {{BlockDescription| // for (each file?) }}
 
: {{BlockDescription| // for (each file?) }}
 
:: char {X}&nbsp;&nbsp;&nbsp;&nbsp; - Filename
 
:: char {X}&nbsp;&nbsp;&nbsp;&nbsp; - Filename
:: byte {1}&nbsp;&nbsp;&nbsp;&nbsp; - null Filename Terminator</b></tt>
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:: byte {1}&nbsp;&nbsp;&nbsp;&nbsp; - null Filename Terminator
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}}
  
=== Notes and Comments ===  
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=== Notes and Comments ===
 
Someone needs to look at the specification layout for this, it's rather unusual...
 
Someone needs to look at the specification layout for this, it's rather unusual...
  
=== MultiEx BMS Script ===  
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=== MultiEx BMS Script ===
 
Not written yet
 
Not written yet
  
=== Supported by Programs ===  
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=== Supported by Programs ===
 
* [[Game Extractor|Game Extractor]]
 
* [[Game Extractor|Game Extractor]]
  

Revision as of 05:08, 22 October 2011

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BIN (Type 2)

Format Specifications

: char {2}     - Header (7L)
uint16 {2}   - Version (1)
byte {1}     - Description Length
byte {79}    - Description (null)
uint16 {2}   - Number Of Files
uint16 {2}   - Unknown
uint32 {4}   - Unknown
uint32 {4}   - Unknown
uint32 {4}   - Unknown
uint16 {2}   - Filename Directory Length
uint32 {4}   - Unknown
uint32 {4}   - Unknown
uint64 {8}   - null

// Directory

// for each file
uint16 {2}   - File Type ID? (1-11)
uint32 {4}   - Offset
uint32 {4}   - Length

// go to the filename directory

// for (each file?)
char {X}     - Filename
byte {1}     - null Filename Terminator

Notes and Comments

Someone needs to look at the specification layout for this, it's rather unusual...

MultiEx BMS Script

Not written yet

Supported by Programs

Documentation

None

Games

Navigation

Jump to a listing by...
All Formats - Common Formats - Standard Formats - Malformed Pages
Platforms
Microsoft:
Xbox
Xbox 360
Nintendo:
GameCube
DS
Desktop:
PC
Sega:
Dreamcast
Sony:
PlayStation
PlayStation 2
PlayStation 3
PlayStation Portable
Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
Pages Without a BMS Script

All Pages with Scripts:
Recently Added Scripts

Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used