Yu-Gi-Oh! Duel Monsters SAV

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SAV

  • Format type: Saved game
  • Endianness: Little-endian

Format specifications

// Data section (occurs twice)
uint32 {4}   - Unknown (checksum? this seems to change every time the game is saved)
byte {87}    - Unknown (player name, Deck contents?)
byte {365}   - Byte array showing which cards the player has seen/owns (each byte corresponds with one card, from 1 to 365; 0xFF indicates a card the player hasn't seen)
byte {2590}  - Statistics?/Unknown (mostly null for a new-ish game)
uint16 {2}   - Unknown (another checksum? it also changes on every save)
byte {6}     - Unknown
byte {6}     - KONAMI
byte {2068}  - Unknown (always null?)

Notes and comments

MultiEx Script

None (not applicable)

Compatible programs

None

Other games

These games also use this file format

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Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
Pages Without a BMS Script

All Pages with Scripts:
Recently Added Scripts

Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used