Warrior Kings
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Contents
BCP
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
This is actually for Warrior Kings Battles !
char {44} - Header (PAK File 2.01 (c) Black Cactus Games Limited)
uint32 {4} - Unknown
uint32 {4} - Directory Offset
uint32 {4} - Directory Length
byte {X} - File Data
// Main Directory
- uint32 {4} - Number Of Files
- // for each file
- uint32 {4} - File Offset
- uint32 {4} - Offset To Next File
- uint32 {4} - File Size
- uint32 {4} - Hash?
- uint32 {4} - File Type ID?
- uint32 {4} - File Offset
- // for each directory {
- // Note: The next 3 fields don't appear in the first directory!
- uint32 {4} - Number Of Sub-Directories In This Directory
- byte {1} - Directory name Length [*2 for unicode]
- char {X} - Directory name (unicode text - 2-bytes per letter)
- uint32 {4} - Number Of Files In Directory (not including sub-directories)
- // Note: The next 3 fields don't appear in the first directory!
- // for each file in the directory {
- uint32 {4} - File ID (incremental, starting from 0)
- uint64 {8} - Unknown
- byte {1} - Filename Length [*2 for unicode]
- char {X} - Filename (unicode text - 2-bytes per letter)
- }
- uint32 {4} - File ID (incremental, starting from 0)
- // for each file in the directory {
- // for each sub-directory in this directory {
- // Repeat from "//for each directory"
- }
- // Repeat from "//for each directory"
- // for each sub-directory in this directory {
MultiEx BMS Script
Not written yet
Notes and Comments
- In Warrior Kings Battles, the filenames are stored as unicode text, which means that each character is stored as 2 bytes instead of 1. For ASCII text, it is sufficient to read only the first chartacter in each pair, as the second byte will be null
- In Warrior Kings, the filenames are stored as normal text. The Tag is 'PAK File 0.06 ...' instead of 'PAK File 2.01 ...'. There may exist other differences between both formats.
Compatible Programs
- Warrior Kings Battles only : Game Extractor