Vicarious Visions GOB GFC
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Contents
GOB, GFC
- Format Type : Archive
- Endian Order : Little Endian \ Big Endian
- Signature : 00 00 80 08 \ 0x8008
Format Specifications
// GFC file format (based on "Jedi Academy" Goblib source code) // header 4 bytes (uint32) - signature // 00 00 80 08 4 bytes (uint32) - GOB archive size 4 bytes (uint32) - number of blocks 4 bytes (uint32) - number of files // block table num_of_blocks * { 4 bytes (uint32) - compressed file size 4 bytes (uint32) - file offset 4 bytes (uint32) - next } // block CRCs num_of_blocks * { 4 bytes (uint32) - block CRC } // basic file table number_of_files * { 4 bytes (uint32) - file hash 4 bytes (uint32) - decompressed file size 4 bytes (uint32) - block (file ID?) } // extended file table number_of_files * { 96 bytes (char) - file name 4 bytes (uint32) - CRC 4 bytes (uint32) - time }
// GOB file format (based on "Jedi Academy" Goblib source code) num_of_files * { x bytes - ZLIB compressed file data }
Notes and Comments
- This file format occurs in games made by Vicarious Visions.
- GFC is an index file and GOB holds all the data.
- File format may have some differences between games.
Games
List of games using this file format:
- Crash Nitro Kart (XBOX / Gamecube / Playstation 2)
- Crash Team Racing (XBOX / Gamecube / Playstation 2)
- Doom 3 (XBOX)
- Over the Hedge (Nintendo DS) (*.GOB / *.GFC)
- Star Wars Jedi Knight: Jedi Academy (XBOX)
- Star Wars Jedi Knight II: Jedi Outcast (XBOX)
- Tony Hawk’s American Sk8land (Nintendo DS) (*.GOB / *.GFC)
- Transformers Decepticons (Nintendo DS)
QuickBMS Script
Compatible Programs
- GOB Tools
- Goblib (from Jedi Academy source code) goblib.h / goblib.cpp