Updated from 1.8.1a to 1.8.1d [27 January 2005]
Major Significant fixes in 1.8.1a:
Lots of bug fixes, including a total rewriting
of the JPEG ripper (which is now total bugfree i hope).
more fixes, read the .txt file =DD
Crashes at startup like "File already opened" should be fixed also.
Major Significant fixes in 1.8.0a:
Saving/Loading config now works.
DDS Ripper no longer hang program on very large
MP3 Ripper implemented.
MPEG-1/2 Ripper implemented.
DirectX texture Ripper/Converter implemented.
ILBM Ripper implemented.
SWA Audio files Ripper/Converter implemented.
Shockwave/Flash (and XFIR) files ripper.
TrueType fonts ripper.
ASCII Detection engine.
8SVX Sounds. (infact , many IFF formats are detected)
MacOS PICT Ripper.
Sun AU Audio ripper.
Vox DIG Audio ripper.
MIDI Ripper improved alot!.
now it should always calculate the correct filesize.
JPEG Ripper changed a bit.
Silent Hill 4 - Snapshot to TGA converter.
+ more formats i cant remember right now (and still adding).
Coded an Injector part of the program
that allows you to reinject files ripped.
ofcourse to be used with caution, but ive tested it myself
on the chrpl.arc in Silent Hill 3 to replace some custom made skins,
and it worked....after some tweaking...=D
ASCII Detection button, to scan file and rip out all ascii strings from it.
rewrote segments for BinK ripper, now more accurate.
Scrapped the SH3 to BMP converter and rewrote the whole code.
it is now 500% faster and will convert to TGA instead.
Config file save now works. and will always be loaded on startup.
Save name option for naming ripped files after name_offset_length.extension. (decimal format)
more archive and packer/cryptor identifers.
. very handy for injecting files into archives later.
numerous and tons of bugfixes in this release.
It was from the beginning intentionally created
to rip out textures/sound from Silent Hill 3, Max Payne 1&2,
3D Mark 99/00/01, and Scene Demos (such as Farbrausch demos, remember to unpack those first).
so I cannot promise it will break thru all other datafiles/Exefiles
out there =)
(Tested successfully on some PSP roms out there though)
and make sure you depack any packed exe files before you load
them into the ripper, as it will not depack it =)
The ripper has bugs, yes. so please do not report obvious bugs =D
Thanks Strobe!! Will give it a nice place! - Mr.Mouse