Unreal Texture 127

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Contents: GRAFs page - All - 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z - Edit

Format Type: Archive
Extensions: Texture
Platforms: unknown
Endian Order: Little Endian



Format Specifications

Image
for each property (continue until END OF PROPERTIES is reached)
  uint32 {4}       - Property Name ID
  if (nameID == 0){
    END OF PROPERTIES
    }

  byte {1}         - Property Flags (1:3:4 --> array:size:type)
  if (type == 0){
    END OF PROPERTIES
    }

  else {
    Same as normal Unreal Engine properties
    }

uint32 {4}       - Number Of Mipmaps (9)
for each mipmap
  uint32 {4}       - Unknown
  uint32 {4}       - Image Data Length
  byte {X}         - Texture Data (DXT1=W*H/2, DXT3/5=W*H, RGBA=W*H*4)
  uint32 {4}       - Width
  uint32 {4}       - Height
  byte {1}         - ID
  byte {1}         - ID



MultiEx BMS Script

No BMS script

Supported Programs



Notes

No additional notes

Games

  • Brothers In Arms: Earned In Blood



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Sega:
Dreamcast
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Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
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Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used