Unity I2 Localization Assets
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Contents
-18, DAT
- Format Type : Text
- Endian Order : Little Endian
- Signatures : I2Languages / I2Loc
Format Specifications
// The Falconeer *.-18 file format // header 12 bytes - nulls 4 bytes (uint32) - unknown // 1 4 bytes (uint32) - unknown // 1 4 bytes (uint32) - num of strings? 36 bytes - unknown // data num_of_strings * { 4 bytes (uint32) - string title length x bytes (char) - string title x bytes - padding 4 bytes (uint32) - title type? // 14 num_of_languages * { 4 bytes (uint32) - string length x bytes (char) - string x bytes - padding } 4 bytes (uint32) - ID length x bytes (char) - ID // e.g. "2846" 4 bytes (uint32) - ID type? // 14 x bytes - padding } // tail 12 bytes - unknown num_of_languages * { 4 bytes (uint32) - full lang name length x bytes (char) - full lang name // e.g. "English" x bytes - padding 4 bytes (uint32) - short lang name length x bytes (char) - short lang name // e.g. "en" } x bytes - Word count string, google API link etc.
Notes and Comments
- This file format occurs in games made in Unity using I2 Localization package.
- Some games store Google API link in the I2 Assets, e.g. "script.google.com/macros/s/<api_code>/exec"
Games
List of games using this file format:
- Bendy and the Ink machine (*.DAT)
- The Falconeer (*.-18)
QuickBMS Script
Not written yet.
Compatible Programs
None.