Traffic Giant OBH

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OBH


Format Specifications

uint32 {4}   - Number Of Files
uint32 {4}   - Unknown

// for each file

char {X}     - filename (null)
byte {X}     - data and padding to size 144 bytes


MultiEx BMS Script


Building data are inside, meaning the values for :
Abrisskosten - the cost to teardown.
Abspielmodus - playing mode.
Anzahl Animationen - the count of animations.
Einwohner - Inhabitants.
Gebaudename - the name of the building.
Soundnummer - the sounds from the directory named Fx_1.

The exact format of data is not yet known. It seems these succedeing values define the properties for buildings inside the .jfl file with the same name as that particular .obj.

Compatible Programs