The Longest Journey ANI

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ANI

Format Specifications

uint32 {4}   - identifier (3)

uint32 {4}   - format version (3 or 256 allowed)
uint32 {4}   - Unknown (0xa9f5d5ce) (only in version 256)
uint32 {4}   - unused (0xdeadbabe) (swapped with next field in version 3)
uint32 {4}   - animation length (in milliseconds) (swapped with previous field in version 3)
uint32 {4}   - number of joints
// for each joint

uint32 {4}   - joint index
uint32 {4}   - number of key data entries
// for each key data entry
uint32 {4}   - key time (in milliseconds)
float {4}    - X component of rotation quaternion
float {4}    - Y component of rotation quaternion
float {4}    - Z component of rotation quaternion
float {4}    - W component of rotation quaternion
float {4}    - X component of joint position
float {4}    - Y component of joint position
float {4}    - Z component of joint position

Notes and Comments

  • ANI files define animations for matching mesh files, where the joint indexes are defined.

MultiEx BMS Script

None written yet.

Supported by Programs

Links

None

Games

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Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
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All Pages with Scripts:
Recently Added Scripts

Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used