TalesWeaver BMP
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Contents
BMP2, TGA2
{{GRAFPageMisc{{ subst:#if: Image | {{subst:!}}Image }}{{ subst:#if: Little Endian | {{subst:!}}Little Endian }}}}
Format Specifications
uint32 {4} - Width
uint32 {4} - Height
byte {1} - Unknown
for (Width * Height){
- uint16 {2} - Pixel Color
}
Notes and Comments
*.bmp2 and *.tga2 files seems to be in the exact same format, despite their different file extension.
The image is encoded from bottom to top (NOT top to bottom), and for each row from left to right. Just like good old window's BMP format.
Pixels are in 16 bits ARGB format : (highes bit) AAAARRRRGGGGBBBB (lowest bit).
MultiEx BMS Script
Not written yet
Supported by Programs
None
Documentation
None
Games
None