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  • This document explains in detail how to start exploring and examining file formats, with a focus on Game Resource Archives. For beginners and advanced users a |align="center" bgcolor="#E0E0E0"|<font size="5">'''''EXPLORING FILE FORMATS'''''</font>
    204 KB (30,446 words) - 23:53, 24 July 2021
  • ...els, and other files used by games. The archives are typically proprietary formats developed by the gaming companies themselves, and due to this, most program ...any different audio and image formats, and can convert images to different formats when extracting. Some archives can also be changed, allowing you to import
    2 KB (381 words) - 12:42, 17 March 2021
  • This article is to be replaced by the [[:Category:Format Common|Common Formats]] category. ...formats. Please link to one of these pages if your game uses one of these formats. Also, be sure to add the name of the game to the bottom of the appropriate
    1 KB (136 words) - 09:18, 23 August 2007
  • This is a list of games and formats supported by [[Noesis]]. ==Game-agnostic formats==
    8 KB (1,362 words) - 20:26, 25 July 2021
  • ...s also a '''1.3 ''Beta'' ''' - A non-working test version for Bloodrayne ''XBox'' version) ...''Windows'' '''BMP''' files MUST be 8bpp uncompressed. All other '''BMP''' formats are unsupported (ex: 24bpp or 8bpp RLE).
    3 KB (406 words) - 23:57, 24 July 2021
  • * [[Baldurs Gate - Dark Alliance]] (Xbox) [[LMP|*.lmp]] [[Category:Xbox formats]]
    1 KB (146 words) - 14:41, 3 January 2021
  • <b>Note that the files on PC, XBox and PS2 are not the same... We should probably divide this spec based on pl === Related formats ===
    3 KB (430 words) - 00:30, 15 November 2020
  • == Formats That Use Compression == This is a list of game formats that use compression and/or encryption.
    8 KB (1,093 words) - 00:15, 25 July 2021
  • Added: DLS to WAV splitter, and XBox DLS to WAV splitter,<br> == Formats detected ==
    4 KB (595 words) - 16:23, 17 May 2021
  • ...an theoretically be present on multiple platforms, from Mac/Windows, Xbox, Xbox 360, PS2, PS3, PSP, Gamecube and the Wii. Apparently this engine is no long ...fore a PC game that uses RWS/RenderWare uses little endian. However, for a Xbox 360 game, whose processor is actually big endian, the RWS format is big end
    11 KB (1,779 words) - 15:43, 13 June 2021