Slayer Engine RPE
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RPE
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
// The Da Vinci Code // RPE file format // little endian // header 4 bytes (uint32) - version number // e.g. "1" 4 bytes (uint32) - number of files 24 bytes - nulls // files info number_of_files * { 6 bytes (char) - file name // e.g. "rln950" 26 bytes - unknown 4 bytes (uint32) - file offset 4 bytes (uint32) - file size 4 bytes - unknown } // data number_of_files * { x bytes - file data x bytes - padding }
MultiEx BMS Script
ImpType Standard ; Get TEMP Long 0 ; Get FILENUM Long 0 ; GoTo 32 0 ; For F = 1 To FILENUM ; GetDString FNAME 6 0 ; SavePos TEMP 0 ; Math TEMP += 26 ; GoTo TEMP 0 ; SavePos FOFFSETX 0 ; Get FOFFSET Long 0 ; SavePos FSIZEX 0 ; Get FSIZE Long 0 ; Get TEMP Long 0 ; Log FNAME FOFFSET FSIZE FOFFSETX FSIZEX ; Next F ;
Notes and Comments
- Archive format used mostly to store sound effects and voices.
- File format is used by Slayer Engine developed by The Collective (now Double Helix Games) company.
Games
List of games using the same file format:
- The Da Vinci Code
- Indiana Jones and the Emperor's Tomb
- Buffy The Vampire Slayer (XBOX)
- Marc Ecko's Getting Up: Contents Under Pressure
Compatible Programs
See Also