Silkroad Online/Model
From XentaxWiki
Format Specifications
char[8] idstring char[4] version struct Header { uint32 vertex offset uint32 bone offset uint32 index offset uint32 uint32 uint32 bbox offset uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 vertType uint32 } uint32 length char[length] meshName uint32 length2 char[length2] texName uint32 unit32 numVerts numVerts Vertex { float[3] coords float[3] normals float[2] uv if vertType == 0 dword[3] else if vertType == 1024 dword[5] } uint32 numBones numBones Bone { } uint32 numFaces uint16[numFaces*3] index
Notes
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Import Scripts
Any import scripts that have been written.
Related Games
Games that use the same, or a very similar, format.