Showdown -Legends of Wrestling

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DR


Format Specifications

// MexCom - Recreation of \showdown\dr.bms
// THIS IS AN AUTOMATED SPECIFICATION
// READ WITH CARE
// ----------------------------
// LEGEND
// ----------------------------
// ==> (Jump to offset)
// #DECLARE (Set variable to value)
// $$ CALCULATE (Calculate a new value)
// ** (Section that repeats itself on condition)
// // (Comment)
// uint32{4} (Unsigned 32-bit value, 4 bytes)
// uint16{2} (Unsigned 16-bit value, 2 bytes)
// ubyte{1} (Unsigned 8-bit value, 1 byte)
// char{n} (String value, n bytes in length
// ----------------------------


// Format Specification


#DECLARE CP = CURRENT OFFSET
==> End Of File
#DECLARE END = CURRENT OFFSET


==>CP


** DO 

uint32{4}		Width
uint32{4}		Heigth

$$ CALCULATE FileSize * Width
uint32{4}		Unknown
uint32{4}		NameSize
char{}   		IDName
char{}   		FileName


// Resources have a name (FileName), are located at Offset and have a size of FileSize
$$ CALCULATE CP + FileSize


==>CP


** WHILE CP < END
// ----------------------------
// MexCom - Recreation complete 

MultiEx BMS

SavePos CP 0 ;
GoTo EOF 0 ;
SavePos END 0 ;
GoTo CP 0 ;
Do ;
Set Offset Long CP ;
Get Width Long 0 ;
Get Heigth Long 0 ;
Set FileSize Long Heigth ;
Math FileSize *= Width ;
Get Unknown Long 0 ;
Get NameSize Long 0 ;
Get IDName String 0 ;
Get FileName String 0 ;
Log FileName Offset FileSize 0 0 ;
Math CP += FileSize ;
GoTo CP 0 ;
While CP < END ;


Notes and Comments

The BMS script assumes all resources in the archives are padded according to a certain width and heigth (saved at the beginning of the file). They have a header that includes their own name.


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