SBF0

From XentaxWiki
Jump to: navigation, search

SBF


Format Specifications

char {4}     - Header (SBF0) // note the zero, it is not an O
uint32 {4}   - Unknown (256)
uint64 {8}   - Type number? (various)
uint32 {4}   - Unknown (24)
uint32 {4}   - Number Of Files

// for each file

char {8}    - Filename (null)
uint32 {4}   - Unknown (0)
uint32 {4}   - Offset
uint32 {4}   - Size
uint32 {4}   - Max segment size (0x1008 for DF, 0x1000 for TTF)
uint32 {4}   - Unknown (0)

byte {X}     - File Data

// for each segment
uint32 {4}   - Segment size
uint8 {1}    - Audio channel? (0-7)
uint8 {1}    - Unknown (same as previous)
uint16 {2}   - Flags? (194 for DFLW, 292 for DFX2)
byte {X}     - Segment data

Type numbers

  • Music - 1
  • Data - 17

MultiEx BMS Script

ImpType Standard ;
IDString 0 SBF0 ;
Set TEMP Long 20 ;
GoTo TEMP 0 ;
Get FILENUM Long 0 ;
For F = 1 To FILENUM ;
GetDSTring FNAME 16 0 ;
SavePos FOFFSETX 0 ;
Get FOFFSET Long 0 ;
SavePos FSIZEX 0 ;
Get FSIZE Long 0 ;
Get FOO Long 0 ;
Get BAR Long 0 ;
Log FNAME FOFFSET FSIZE FOFFSETX FSIZEX ;
Next F ;

Compatible Programs

Other Games

These games also use this file format

  • Delta Force Land Warrior *.sbf
  • Delta Force Xtreme *.sbf
  • F-16 Multirole Fighter *.sbf