Resident Evil 2 ADT

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ADT

{{GRAFPageMisc{{ subst:#if: Video/Graphics | {{subst:!}}Video/Graphics }}{{ subst:#if: Little Endian | {{subst:!}}Little Endian }}}}

Format Specifications

32 bits     - Unknown
16 bits     - block 1 length
    #Process block 1 length of bytes (and/or bits?)
16 bits     - block 2 length
    #Process block 2 length of bytes (and/or bits?)
... (Uncompress till block length read is zero)
16 bits     - block n length
    #Process block n length of bytes (and/or bits?)

16 bits     - zero

Notes and Comments

This is a compressed image, in the form of a bitstream, so endianness is not important. Either the decompressed stream is a TIM image, or a RAW 320x240 image in the form of a 256x256 block followed by a 128x128 block.

MultiEx BMS Script

Not written yet

Supported by Programs

None

Documentation

An example decompression routine is available on the associated REwiki page.

Games

Resident Evil 2

Navigation

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Platforms
Microsoft:
Xbox
Xbox 360
Nintendo:
GameCube
DS
Desktop:
PC
Sega:
Dreamcast
Sony:
PlayStation
PlayStation 2
PlayStation 3
PlayStation Portable
Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
Pages Without a BMS Script

All Pages with Scripts:
Recently Added Scripts

Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used