Princess Waltz ARC

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ARC

Format Specifications

uint32 {4}      - Number of file extensions

// For each extension

char {4}    - Extension name (null padded)
uint32 {4}  - Number of files using this extension
byte {4}    - Padding

// For each file

char {8}    - File name (null padded, without extension)
byte {1}    - null Padding
uint32 {4}  - File size in bytes
uint32 {4}  - File offset in bytes

Notes and Comments

File names are stored without extensions. The header specifies how many files are using each extension. For example, if there are 2 OGGs and 3 WAVs specified in the header, the filelist will be FILE1.OGG FILE2.OGG FILE3.WAV FILE4.WAV FILE5.WAV.

MultiEx BMS Script

<bms games="'Princess Waltz'" platforms="'PC'" ext="arc"> Set DOT String "." ; GoTo 0 0 ; Get FILETYPES Long 0 ; Set FILELIST Long 12 ; Math FILELIST *= FILETYPES ; Math FILELIST += 4 ; Set FILENUM Long 0 ; For X = 1 TO FILETYPES ; Set FILEPTR Long X ; Math FILEPTR *= 12 ; Math FILEPTR -= 8 ; Goto FILEPTR 0 ; GetDString FILEEXT 4 0 ; Get FILEEXTNUM Long 0 ; For Y = 1 TO FILEEXTNUM ; Set FILEPTR Long 17 ; Math FILEPTR *= FILENUM ; Math FILEPTR += FILELIST ; Goto FILEPTR 0 ; GetDString FILENAME 9 0 ; String FILENAME += DOT ; String FILENAME += FILEEXT ; Get FILESIZE Long 0 ; Get FILEOFFSET Long 0 ; Log FILENAME FILEOFFSET FILESIZE 0 0 ; Math FILENUM += 1 ; Next Y ; Next X ; </bms>

Supported by Programs

Unknown

Links

None

Games

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Type
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Endianness
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Program Support
No Known Support

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Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used