Port Royale 4 RES
From XentaxWiki
Back to index | Edit this page
Contents
RES
- Format Type : Text
- Endian Order : Little Endian
Format Specifications
// Port Royale 4 (v1.4) // RES file format // header 4 bytes (char) - signature // "L10N" 4 bytes (uint32) - unknown // 258 4 bytes (uint32) - number of strings 4 bytes (uint32) - unknown // 4561052 // text info num_of_strings * { 4 bytes (uint32) - string offset 4 bytes (uint32) - string length } // text data num_of_strings * { x bytes (char) - string }
// Port Royale 4 (v1.5) // RES file format // header 4 bytes (char) - signature // "L10N" 4 bytes (uint32) - version? // e.g. 3 4 bytes (uint32) - unknown // 258 4 bytes (uint32) - unknown // 1536 5 bytes - nulls 4 bytes (uint32) - unknown // 20282 4 bytes - nulls 4 bytes (uint32) - number of strings 4 bytes (uint32) - unknown // 1990920 // text info num_of_strings * { 4 bytes (uint32) - string offset 4 bytes (uint32) - string length 4 bytes (uint32) - unknown } // text data num_of_strings * { x bytes (char) - string }
MultiEx BMS Script
Not written yet.
Notes and Comments
- Format has changed from version 1.5 of Port Royale 4.
Games
List of games using this file format:
- Port Royale 3
- Port Royale 4
Compatible Programs
- portroyale3_swuforce_tools.zip (works with older versions)
- Port_Royale_4_RES_Tool.py (works only with Port Royale 4 version 1.5 or newer)