GRAF:PODArchive3

From XentaxWiki
(Redirected from PODArchive3)
Jump to: navigation, search

POD


Format Specifications

char {4}     - Header (POD3)
uint32 {4}   - Checksum?
char {80}    - Description (null)
uint32 {4}   - Number Of Files
uint32 {4}   - Unknown
uint32 {4}   - Unknown (1000)
uint32 {4}   - Unknown (1000)
byte {160}   - null
uint32 {4}   - Directory Offset
uint32 {4}   - Unknown
uint32 {4}   - Filename Directory Length
uint32 {4}   - null
byte {4}     - Padding (all 255's)
uint32 {4}   - Unknown

byte {X}     - File Data

// Directory

// for each file
uint32 {4}   - Relative filename offset (relative to the start of the filename directory)
uint32 {4}   - File Length
uint32 {4}   - File Offset
uint64 {8}   - Checksum?


// Filename Directory

// for each file
char {X}     - Filename
byte {1}     - null


// russellm Directory

// for each file
char {32}    - Description (null) (russellm)
byte {4}     - Unknown ((byte)20 + "RdA")
uint32 {4}   - Unknown (1)
char {256}   - Filename (null)
uint64 {8}   - Checksum?
uint64 {8}   - null (last file is a checksum or something, maybe for the whole archive)


MultiEx BMS Script

<bms author="Mr.Mouse" version="1.0" games="'Aeon Flux','Bloodrayne','Bloodrayne 2'" platforms="'PS2','PC','PC'" ext="POD" verbose="no">
ImpType StandardTail ;
IDString 0 POD3 ;
Set D Long 88 ;
GoTo D 0 ;
Get FNU Long 0 ;
Set D Long 264 ;
GoTo D 0 ;
SavePos TailOffOff 0 ;
Get TP Long 0 ;
Set DE Long FNU ;
Math DE *= 20 ;
Math DE += TP ;
For T = 1 To FNU ;
GoTo TP 0 ;
Get CO Long 0 ;
SavePos FSO 0 ;
Get FS Long 0 ;
SavePos FOO 0 ;
Get FO Long 0 ;
SavePos TP 0 ;
Math TP += 8 ;
Set DZ Long DE ;
Math DZ += CO ;
GoTo DZ 0 ;
Get FN String 0 ;
Log FN FO FS FOO FSO ;
Next T ;
</bms>

Compatible Programs

Other Games

These games also use this file format

  • Aeon Flux (PS2)
  • Bloodrayne
  • Bloodrayne 2