Outlaw Golf PAK
From XentaxWiki
(Redirected from PAXFILE)
Choose archive extension:
Contents
PAK, PAXFILE
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications (Outlaw Golf)
// Outlaw Golf (PC) // PAK file format // header (96 bytes) 8 bytes (char) - magic // "PAXFILE\xFF" 20 bytes - unknown 4 bytes (uint32) - data offset 4 bytes (uint32) - number of directories + 1 4 bytes (uint32) - number of files 4 bytes (uint32) - align value? 36 bytes - nulls 4 bytes (uint32) - unknown // 1 4 bytes (uint32) - unknown // 12 4 bytes - nulls 4 bytes (uint32) - unknown // 26 // directories info num_of_directories * { 32 bytes (char) - directory name // e.g. "Audio" 4 bytes (uint32) - unknown // some ID, usually nulls 4 bytes (uint32) - unknown // some flags, usually nulls 4 bytes (uint32) - number of the first file in the directory 4 bytes (uint32) - number of files in directory? } // files info num_of_files * { 32 bytes (char) - file name 4 bytes (uint32) - file offset 4 bytes (uint32) - file size } x bytes - padding // files data num_of_files * { x bytes - file data }
Format Specifications (Outlaw Golf 2)
// Outlaw Golf 2 (PS2) // PAK file format // primary header char {8} - Magic ID (PAXFILE\0xFF) uint32[5] {20} - Unknown uint32 {4} - File List Offset. // a file list is like a folder or directory uint32 {4} - File List Count uint32 {4} - Total File Count uint32 {4} - Compression header size? uint32[13] {52} - Unknown // file list entry char {32} - Name uint32 {4} - Unknown (some type of id) uint32 {4} - Unknown (possibly some type of flags) uint32 {4} - First File Number uint32 {4} - Number of Files // file item char {32} - Name uint32 {4} - Offset of File uint32 {4} - Size // Note: File is made up of 1 [Primary Header] followed by // [File List Count] of [File List Entry] followed by // [Total File Count] of [File Item] the rest is the data // for the files using the offset and size. although some // files have a header themselves that is 2048 bytes long // although only the first few seem to be used. they are: char {4} - Magic ''HYPC'' byte {10} - Unknown possibly a seed and flags. uint32 {4} - Size of file without header. byte (2030} - Unknown (mostly 0x00) {DATA}
MultiEx BMS Script
None available.
Games
List of gaes using this file format:
- Outlaw Golf
- Outlaw Golf 2
Notes and Comments
- Some kind of compression or encryption seems to be used in the HYPC files.
Compatable Programs