Overboard! Save File
From XentaxWiki
Contents
Overboard! Save File
- Format Type : Save File
- Endian Order : Little Endian
Format Specifications
// Overboard! / Shipwrecked // Save file format (.000, .001 etc.) // little endian 32 bytes (char) - save name + padding 1 byte - null 1 byte (uint8) - current level number // SINGLE PLAYER LEVELS: // '\x00' - Region 1, Level 1 // '\x01' - Region 1, Level 2 // '\x02' - Region 1, Level 3 // '\x03' - Region 1, Level 4 // "\x04" - Region 2, Level 1 // "\x05" - Region 2, Level 2 // "\x06" - Region 2, Level 3 // "\x07" - Region 2, Level 4 // "\x08" - Region 3, Level 1 // "\x09" - Region 3, Level 2 // "\x0A" - Region 3, Level 3 // "\x0B" - Region 3, Level 4 // "\x0C" - Region 4, Level 1 // "\x0D" - Region 4, Level 2 // "\x0E" - Region 4, Level 3 // "\x0F" - Region 4, Level 4 // "\x10" - Region 5, Level 1 // "\x11" - Region 5, Level 2 // "\x12" - Region 5, Level 3 // "\x13" - Region 5, Level 4 // MULTIPLAYER LEVELS: // "\x14" - Region 6, Level 1 (Arena 1) // "\x15" - Region 6, Level 2 (Arena 2) // "\x16" - Region 6, Level 3 (Arena 3) // "\x17" - Region 6, Level 4 (Arena 4) // "\x18" - Region 7, Level 1 (Arena 5) // "\x19" - Region 7, Level 2 (Arena 6) // "\x1A" - Region 7, Level 3 (Arena 7) // "\x1B" - Region 7, Level 4 (Arena 8) // "\x1C" - Region 8, Level 1 (Arena 9) // "\x1D" - Region 8, Level 2 (Arena 10) 1 byte - null 3 bytes - unknown // '\xD0\xB6\x01' //are weapons enabled array (values 0-1) 1 byte (bool) - are single cannon balls enabled 1 byte (bool) - are multi cannon balls enabled 1 byte (bool) - are barrels enabled 1 byte (bool) - are rockets enabled 1 byte (bool) - are green mines enabled 1 byte (bool) - is napalm enabled 1 byte (bool) - is lightning enabled 1 byte (bool) - is fire enabled 5 bytes - nulls //weapon enhancement array (values 0-4, where 4 is maximum level) 1 byte (uint8) - single cannon balls enhancement level 1 byte (uint8) - multi cannon balls enhancement level 1 byte (uint8) - barrels enhancement level 1 byte (uint8) - rockets enhancement level 1 byte (uint8) - green mines enhancement level 1 byte (uint8) - napalm enhancement level 1 byte (uint8) - lightning enhancement level 1 byte (uint8) - fire enhancement level 5 bytes - nulls //amunition amount array (values 0-999) 2 bytes (uint16) - amount of cannon balls (single and multi) 2 bytes (uint16) - amount of rockets 2 bytes (uint16) - amount of green mines and barrels 2 bytes (uint16) - amount of napalm and fire 2 bytes (uint16) - amount of lightning 1 byte (uint8) - number of lives // 0-255 3 bytes - nulls 2 bytes (uint16) - health value // 0-16320 293 bytes - unknown
MultiEx BMS Script
Not written yet.
Notes and Comments
- Save files for Overboard have different extension for each save slot, for example: SaveGame.000, SaveGame.001, SaveGame.002 etc.
Games
List of games using this file format:
Compatible Programs
None.