Nibiru ADB
From XentaxWiki
ADB
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
uint32 {4} - Maximum Number Of Files?
uint32 {4} - Version (1)
uint32 {4} - Number Of Files (including padding entries at the end of the directory)
uint32 {4} - Number Of Files (NOT including the padding entries at the end of the directory)
uint32 {4} - Unknown (31)
// for each file (40 bytes per file entry)
- uint32 {4} - File Offset (relative to the start of the file data)
- byte {32} - File Name (null)
- uint32 {4} - File Size
byte {X} - null Padding to the first file offset (at offset numFilesIncPadding*40)
byte {X} - File Data
Notes
- The contained files represent the game's compiled scripts.
MultiEx BMS Script
Not written yet