Nibiru ADB

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ADB


Format Specifications

uint32 {4}   - Maximum Number Of Files?
uint32 {4}   - Version (1)
uint32 {4}   - Number Of Files (including padding entries at the end of the directory)
uint32 {4}   - Number Of Files (NOT including the padding entries at the end of the directory)
uint32 {4}   - Unknown (31)

// for each file (40 bytes per file entry)

uint32 {4}   - File Offset (relative to the start of the file data)
byte {32}    - File Name (null)
uint32 {4}   - File Size


byte {X}     - null Padding to the first file offset (at offset numFilesIncPadding*40)
byte {X}     - File Data

Notes

  • The contained files represent the game's compiled scripts.

MultiEx BMS Script

Not written yet

Supported Programs